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All Reviews by pixelsword

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Echochrome - PS3

Echochrome is great, wulfshelmut obviously never played it ...

Having played Echochrome myself, I must say in the age of graphical prowess over gameplay, this mind-bender is so refreshing, ingeniously simple, and brilliant that that such a noteworthy title ought to be on all consoles. Yes, I said that: this title should be on all game consoles. The only game I can compare to Echochrome is Portal, and given the fact that Echochrome achieved the same level of puzzle-solving skill (certainly if not more so) I would say that is quite notable The basis of Echochrome is to transverse a series of M.C. Esher-like stages adjusting the angle to preform one of the five rules of the game to allow advancement through the stages: 1. Perspective traveling - When two separate pathways appear to be touching, they are touching. 2. Perspective landing - If one pathway appears to be above another, it is above another. 3. Perspective existence - When the gap between two pathways is blocked from view and the pathways appear to be connected, they are connected. 4. Perspective absence - When a hole is blocked from view, it does not exist. 5. Perspective jump - When the mannequin jumps, it will land on what ever appears beneath it. *Borrowed* With these five rules you can move your marching marionette through simple to increasingly impossible-looking stages. The stage design is brilliant in the fact that if you can "see" it, you can do it. The levels are numerous as they go from A to whatever (I only played a little as I wanted to write a review with the memory still fresh in my head). My one tiff with the game is that a little shading for the perspective landing would've been helpful. A lesson could be learned that if the core mechanics of creativity, control, and gameplay are adhered to closely, graphics will fall in line to what they really are: icing on the cake. ************************************************* I wish to make a comment: Wulfshelmut never even played the game. In Wulfshelmut's short, ignorant assumption, he said it was on a disc; it's a downloadable game. Had he played it, or owned a PS3, he would've known. His review is invalid and biased by fanboyism. This example of self-imbued know-it-all-ism is what is ruining the internet. In the information age, true seekers of knowledge and a greater understanding of the world around them are being mislead by for lack of a better word, evil and self-important men who for lack of accomplishing anything themselves will ruin the good name of others to make themselves or what they believe in look grander than what they really are. Such displays of ignorant chatter are disgusting and worthy of scorn.

PlayStation Home - PS3

The pwning of other systems may now begin!

Home will give the PS3 a much needed boost online with it's wide variety of features and options. With it's home feature, games, movies, and virtual "matrix"-style interface, it may be the future "home" for many a gamer.

Lair - PS3

Lair looks great!

Initially, I had my doubts about this game. The gameplay on the "alpha-alpha" I saw a few months ago looked grainy, slow, and boring; granted it was big and very impressive still, but it didn't wow me. The new movies and gameplay has improved tenfold and now it wows me. I've said it before that if they could pull if off, no game company will have the excuse that the PS3 can't perform well given the depth, sophistication, and complexity that Lair was trying to achieve. Now I can truly say that every other gaming company better put the excuses aside, as Factor 5 just made a game and engine that puts the Unreal and Quake engine to shame.

DiRT - Xbox 360

100 players?!? wtw?

I could understand a shooter or a fighting/battle game with that many, but not a racing game; what, the first 25 people to cross the finish line wins? I know it's nice that you can play with 100 players, but it really sounds like it won't work or be too fun. Imangine being the 99th or 100th racer in the last lap; heck, even the 50th. Can you say "quitting this race before I look like a loser?" Granted, it may well be tons of fun, but looking at the screens, I don't think it will be all that hard if it appears like the screens. If you notice, the vehicles are all the same build in the various screens. To duplicate 100 of the same thing shouldn't be a too difficult thing to program. If there were 100 vehicles of different (like four or to seven types) then I'd say that's really great, but for now It dosen't seem like that, so it dosen't seem like too big a deal right now. Now, I realize it's probably in alpha, so I won't talk badly about it because that's not fair because if the different vehicles can be onscreen plus 100 players, then that's cool; but I don't feel comfortable giving it a stellar score yet because of all of the variables at this stage.

Heavenly Sword - PS3

Looks Good

I can't think of another fighting game that looks better; other than the up and coming God of War III