User Reviews

All Reviews by ironmanss

  • First
    • Jump To Page:
    • [ 1 ]
  • Last

Halo 3 - Xbox 360

Fun but...

This game's multiplayer is the only real good part of the game. Story line for the campaign is weak. Because of all the hype I got let down when I played it and beat the game in a day.

Shadow of the Colossus - PS2

Awesome

Ico gave PS2 owners one of the most memorable adventures of all time& unbelievably good graphics, a fantastic sound track, a fusion of adventure and puzzles, and a story which the player felt through the character's actions rather than words. Sadly, Ico never made the impact it should have but did become a cult classic with my loyal fans. After a long wait, the original developers give fans the indirect sequel: Shadow of the Colossus. The game starts out somewhat conventional& the hero of our story wants to revive his befallen love and will go to any lengths to have her back. So, he seeks help from forbidden deity, who agrees to help our hero if he defeats 16 colossi. Each colossus corresponds to an idol; the 16 combined idols hold this god captive. In order to defeat these colossi, you have with you a magic sword, a bow, and a horse. Oh, and undying willpower. Doesn't sound like much and it really isn't because SotC requires a player to be thoughtful rather than go all out. So, each colossus has a weak spot that can be used to take them down with your magic sword. Just find the weak spots, stab it, and the giant falls hard. Sounds simple, but finding and battling these colossi are an adventure on their own. You will have to travel across vast distances to reach each colossus and show some fine athleticism to take them down. Your trusty steed will usually be used to travel the enormous world but sometimes comes into play during battles. When in sunlight, your magical sword can point to in the direction of your target and also its weak spot once in battle. As soon as you find the colossus, you engage it in battle. The colossi don't want to die so they will do their best to make sure they stop you before you stop them. Most of time, you have to climb up a colossus by grabbing on its hair or fur. Your grip will decrease the long you hold on so you have to move quickly and you actually have to maintain balance. During some battles, the environment becomes important for the hero by providing him with hiding place, higher ground for safety, et cetera. Defeating each colossus takes patience and careful execution. At times, the task may seem a bit frustrating or even impractical& which some may loathe. The colossi are a spectacle to observe-- their movement and reactions seem so natural. The vast world, colossi, and characters all have fantastic design. The art direction remains the same as that of Ico, which needed no changes. Technologically, the game looks and sounds very impressive. You see your character trip, fall, and stumble due to the earth-shakers and combined with the aesthetics, you get a feeling of how the character must feel. The game does a superb job of engulfing you into the game. And the soundtrack is aural ecstasy, quite possibly one of the finest ever composed. The beginning of the story is very interesting. Our hero will go though trails of death with time against as his tribe's people come to stop him from unleashing the deity in the forbidden lands. Even though the story remains unexplored for most of the game, it's hard to be drawn into it from the bits and pieces you see. There are two faults with the story. The game lacks the interactions the player felt in Ico and the heart stopping climax leads to a somewhat disappoint ending. In no way does the game have a bad story, its just not as good as Ico's. Shadow of the Colossus shows careful craft and attention to detail. It is one of the finest looking, sounding, and playing games. The game does require some patience so the spontaneous players will have trouble accepting this game so it's not for everyone. The only area where the game falls a bit short is the story though it's still very good. Needless to say, the game has a fine layer of polish everywhere. Final words: A game which delivers on every level and one of the best games on the PS2.

Honeycomb Beat - DS

Mediocre

A puzzle game doesn't need to be complicated. Heck, Tetris, the most popular and successful game in the genre's nothing but a set of four tiles that you can rotate and stack. But sometimes a concept is so simple that it's difficult to build it out into something that needs to be engrossing or addictive for it to stand on its own. Honeycomb Beat has the right stuff for a mini-game, but not nearly enough to allow it to carry itself into a full-fledged stand-alone product. Honeycomb Beat sounds like a music-focused game like Lumines, but other than the tunes that play in the background and the visualizer that's displayed on the upper screen during challenges, the focus isn't on audio. "Honeycomb" refers to the tiles that you work with; six sided tiles. Hexagons. "Beat" makes reference to the terminology they've given to "tapping" a hexagon. The task? To flip an arrangement of honeycombs to one color by tapping them with the fewest amount of beats possible. The rules are simple: tap a hexagon, and the tile and any immediate tile surrounding it flips as well. If there's no workable tile attached, there's nothing to flip, so it's a strategy to work with the "edge" honeycombs to figure out the precise way to get all the tiles turned the same way. To add a little more strategy to the mix, there are marked tiles that'll flip all tiles in the same row over, and marked tiles that'll only flip that specific tile and that's it. The design's segmented into two types of challenges: a puzzle mode where you get set grid structures, and an "evolution" option, which is essentially Honeycomb Beat's version of Tetris. In the puzzle mode, you simply work your way through a hundred levels of specific layout themes that teach the different mechanics of the game design. The early levels in each theme are an absolute joke that require one or two taps -- they're "filler" training levels that really shouldn't even be a part of the normal game progression. The challenge does ramp up in difficulty, and by the time you get deep into the level tree you'll be scratching your head trying to figure out how to get all the tiles arranged in the proper fashion. That is a good thing, especially for a puzzle game. It just doesn't happen soon enough.

Medal of Honor Heroes 2 - Wii

You will play forever

This is is so fun. I have about 4 other Wii games and i play this the most. The only down side is if you don't have wifi you can't play online and the online is like the big point of this game. Also there is no lag online, and you don't need friend codes to play someone else. The game is even better if you have to Wii zaper. The Arcade mode is also fun. On the Arcade mode you can set a score and then your friends can try and bet the score. The split screen can only be played if you have 2-4 Wii remotes and to Nunchucks, also you and you friend(s) can only play split screen on wifi, like you and your friend(s) both turn on your Wii remotes and the you click on multiplayer button on the Medal of honor hereos 2 game. then you pick a server and you play split screen with other people online. So if you don't have wifi you are missing out on most of the game.