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All Reviews by Link11234

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Final Fantasy VI Advance - GBA

Another awesome remake from Square

What do you get when you mix retro goodness with newer technology? The final fantasy advance series from square enix. The company just cranked out another remake, this one of the american Final fantasy 3. After a few minutes of play I was impressed. To start with, the sound has improved from its old SNES roots, all of the music sounds as crisp and clean as if it was from the playstation version. The graphics are very notable, they are some of the best sprite-based images I have seen. The controls, as usual for a turn-based RPG are quick and easy, which is good because of Final Fantasy's ATB system, which requires active command input. The gameplay adds some new elements such as the Magicite, Esper, and Relic systems, all of which are easy to learn and implement.The storyline and characters are also gripping, you can almost feel an emotional attachment to each and every one. One of the best aspects of this GBA port is the additional content not featured in the original version. new dungeons, enemies, the beastiary and music player, all of these mesh right in with the original. Overall, this game is a long, fun, and grand adventure.

Trauma Center: Second Opinion - Wii

A Challenging Medical Adventure

When I got Trauma Center, I wasn't expecting it to take hold of me so quickly. When I first heard about the game, I was expecting a quirky little title with doctor fun. But this game is so much more. For starters, the graphics are absoultely amazing. Everything from the slightly bleeding lacerations to the pulsating hearts you operate on breathes with life, and a unique anime style for the characters is the icing on the cake. The soundtrack is a fair addition, featuring a few songs that will get stuck in your head but nothing that is ground-breaking. Also, the constant beeps that you hear upon a successful interaction can get JUST a little repetitive. Where Trauma Center truly shines, though, is in the control and gameplay factors. Every motion you make is followed by a small, easily recognizable dot onscreen. The Nunchuck also falls seamlessly into gameplay as a tool selector. The wiimote and nunchuck duo also serves some interesting functions throughout the course of the game, such as a defibrilator which is activated by pushing both of the controllers in and then pressing a single button. The game is challenging at first, but difficulty modes more than make up for some of the harder (or easier) missions. Also, the desire to get a perfect rating on all of the operations AND extra operations not featured in the original DS version add hours of replay value. Trauma Center is an amazing overlooked game for the Wii, and once you've accomplished Twilight Princess, it adds more zest to the amazing console. A little more AI competence for some of the harder missions and a better soundtrack would lead this game to total perfection. But for its genre and style, the game is simply excellent. Now, back to some heart surgery.

Kirby: Canvas Curse - DS

Can we plz have some traditional Kirby?

OK, I had a good time playing Canvas Curse in my DS. The guys at Hal Laboratories did some pretty cool stuff with the touchscreen, but after a while, control gets a little edgy and game isnt as fun. Small amount of replay value as getting medals to unlock new characters, etc. is easy in the first place. I just want traditional side-scrolling from the little pink ball who sucks and blows =D.