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- Order of War
Order of War - PC
Offical GamePro Score: 3.00
Average User Score: 4.3
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This game is all all about warfare
- Posted: Oct, 28, 2009
- Score: 5/5.0
- Read comments: 2
| Pros | Cons |
|---|---|
| Awesome audio | |
| Intense action | |
| Addictive gameplay |
When this game first got to my hands I thought: Oh Gosh, another WWII real-time strategy. And now after playing somewhat 35 exciting hours for both campaigns, I admit that this game has its unique great approach to this hackneyed setting. This one was something new to me (why everybody is comparing it to CoH?). Sure, OOW is not revolutionary itself, but it looks really fresh comparing to other WWII clones. And it is simply fun to play it. First off, what really impresses me about the game is its scale. Hundreds of units on a map look exciting. That's nice that even considering this massive scale of battles developers managed to maintain decent graphics. Simplified controls manage to command these huge gatherings of forces in a rather convenient way. What is really great about OOW is that it doesn't offer only-one-correct solution to pass this or that mission. Indeed, there's much space for tactics so the absence of micromanagement, recharging and production seems very reasonable. It helps to avoid each unit babysitting and allows full concentration on warfare.
I pay huge attention to realism and historical accuracy and OOW didn't disappoint me. Not without flaws, of course, but everything looks quite historically correct. Sound contributes much to this realistic feeling. Endless explosions and shots sound real. Now to soundtracks - ingame music is simply top notch.
Cinematic camera is the game's very hyped-up feature. And IMHO it panned out. Still however, I think that some moment captured from time to time by virtual camera man don't deserve any attention. But some scenes look very impressive. Cut scenes between the missions are really eye-catchy. Multiplayer mode (where you can play for Russians, there's no Soviet campaign in singleplayer) is very addictive: battling with real people is much more exciting than with AI, even though it is rather smart. However, developers could add some more maps.
Now to the game's weaknesses. I finished both campaigns (American and German) and I find the German one much more challenging and interesting to play. I think American campaign missions could be a bit more diverse. Then, infantry remained easy meat. Why are they so defenseless? Infantry is very effective in multiplayer battles when capturing check points, but in singleplayer mode they are very often just useless. And of course there are some tiny bugs in gameplay.
All told, the games' pros overwhelms its cons. The game is a real fun and very intense during all missions (especially in the German campaign). It definitely deserves a try by RTS fans and even history buffs.
Game Info
Order of War | PC
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- Release Date: Sep. 22, 2009
- Price: $40.00
- Publisher: Square Enix
- Developer: Wargaming.net
- Platform(s): PC
- Genre: Strategy
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