User Reviews

Hotel Dusk: Room 215 - DS

Offical GamePro Score: 3.75

Average User Score: 3.8

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A new experience

Has a great story, i liked it, but it has many things to improve, talking about sound. I liked how you can play it, just turn your ds vertically, such a book, and start solving puzzles, like try to turn on a computer, just with a pencil, or find the numbert to open a lock, just by connecting the points of the clue!!! Its original, but the sound could be better.

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is this game black and white

this game is a mindbreaking adventure game and mabye a black and white game.so my friend has this game my friend says that this is a boring game.but i say better not to play this game because we need some action like halo3 and the sound are not okay with me.and the control needs more than a tons of improvement.and the biggest falut of the game is it is one player so better not to play this game please put it in a cool dry place.

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A Stay You Won't Want To Forget

I love this game. Well, maybe "game" isn't exactly the right word; it's more of an interactive novel. Non-literary types need not apply, since there are mounds of text here. However, it's all filled to the brim with personality and humor, and that makes it all okay. But I'm getting ahead of myself. The story here is compelling and mysterious: you play as Kyle Hyde, a door-to-door salesman and ex-NYPD detective who quit when his partner, Bradley, turned rogue and Kyle shot him. Convinced that he's still alive, Kyle quit to go across the country and look for him, and the search leads to Hotel Dusk. There are a metric ton of shocking twists that I refuse to spoil; you just have to play the game. Let me move on to the graphics. Holding the DS on its side like a book (more on that later), the left screen shows a fairly detailed 3D first-person view, while the right shows a 2D map of the areas you're traveling in. The real kicker for the graphics are the character models. Remember the music video for A-Ha's "Take On Me", with the pencil-sketched characters? Well, the designers lifted that right out of the video and planted the style into the game. It's unique, cool, and fits in perfectly with the atmosphere. Color is used sparingly, if at all; mostly, the models are monochromatic, adding further to the game's atmosphere. The music also adds here. While the music wandering around the hotel is standard-issue elevator fare, when you get to the tenser situations, it really kicks it up a notch and fits the scene perfectly. The sound effects are average, but nothing to write home about. The real draw is the gameplay; like I said before, you hold the DS on its side like a book, which adds to the vibe considerably. Moreover, while the game is technically an "adventure game", the point-and-click side is considerably downplayed, and it never resembles a collection of interactive slides (Wazzup, Myst). Rather, there are puzzles, dialogue, and exploration in equal measure. Dusk also uses the DS in innovative ways: scribbling notes in your handwriting in the notepad, closing and opening the system to administer mouth-to-mouth, and using both hands to flip switches are a few that come to mind. However, it's not all wine and roses. At certain points in the game, you have to have some superhuman powers of logic or the patience to investigate nearly everything to find out what's next without going to look at a guide. However, these points are few and far between, and if you do figure it out by yourself, the rush of pride is rewarding enough. In conclusion, for all of its tiny faults, Hotel Dusk is a fantastic game that doesn't deserve to be passed up.

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boring

i really didn't like this game. I found it really boring, and i couldn't stay focused on it to long. Thhis might be cause this isn't my type of game, i don't know. I just didn't enjoy it all

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