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- Chromehounds
Chromehounds - Xbox 360
Offical GamePro Score: 3.00
Average User Score: 3.7
| Click here to add your pros/cons to the mix | |
| Pros | Cons |
|---|---|
| Fantastic multiplayer [1] | Poor storytelling [1] |
| Innovative concepts [1] | |
| Addictive gameplay [1] | |
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crome hounds? how about mud hounds
- Posted: Mar, 29, 2007
- Score: 0.25/5.0
- Read comments: 0
Now I bought this game because who dosen't want to blow up stuff in a giant robot, hound thing? Now that I've played it I have dertermined that i don't. THE U.P.S Now you may be surprised that this section is remarkably small, unless you played the game. When i started to play hounds I actully thought this was going to be a fun game, all the cool parts, the big guns, and different role types. Until I pressed start did I know better. Now dont get me wrong there are probaly more good parts to this but i couldn't find any so that leads us to are next part......... THE UGLY okay first off you control like a cat that had a few to many brewskies; some times I think my hound has a mind of its own, and trying to walk in one direction and shoot in the other is the same as walking through a heage maze while blindfolded.don't even talk about the story line"we want the mercinaire and thats an order!" the online? why cant i take my hound from the campaighn online? and now you may think it be fun having all the most powerful guns in the game until you try to aim them.you could compare aiming to trying to wrestle a bull with one hand tied behind your back. THE END I hope
Its good its worth it.......
- Posted: Mar, 19, 2007
- Score: 3/5.0
- Read comments: 0
The only good thing about this game is the online play. I promise that is the only thing keeping this game from getting a 2 or lower from me. The graphics suck, so do the controls and you have to deal with the sucky campaign to get parts to build your Hound before you go online! so it sucks playing single player, but that's why we have Xbox Live and people for! =D
a rusty heap of metal
- Posted: Nov, 27, 2006
- Score: 2.25/5.0
- Read comments: 0
Apart from the Lost Planet demo, XBox 360 owners craving giant robot action have been left out in the cold. Chromehounds may not be the best the genre has to offer, but it might be good enough to tide you over till something better comes along. This Gun's for Hire The Neroimus region is made up of three countries struggling to retain independence and expand their borders. Rafzakael, a consortium of shady arms dealers, provides mercenary support to the highest bidder, and that's where you come in. The single-player experience is divided between six classes --soldier, sniper, defender, scout, heavy gunner, and commander --each of which follows a separate storyline that starts with simple training. As you complete missions you'll be granted new equipment. Quadropeds can't move or target very quickly, so get in close and circle them. The coolest part of Chromehounds is the mech construction tool: Engineer a fleet-footed soldier, a lumbering four-legged powerhouse, or a barely-armed command vehicle on treads. Pick a method of locomotion, throw on a cockpit and generator, and then experiment with spacers, diverse weaponry, and support items until you've got a working prototype. There are practical constraints, like overall size, weight, and energy consumption, and gear must be arranged on joints so it doesn't overlap. Putting together a balanced mech for a particular job takes some work and thought. Advanced Warfighter? Regrettably, the world for your masterpiece to explore is dreadfully dull. 2002's MechAssault for the original XBox had more environmental detail, and were it not for the HD resolution, high dynamic range lighting, and the snazzy mechs themselves, you could mistake Chromehounds for an XBox game. Plod across barren deserts, poorly textured grassland, and surprisingly angular wintry slopes, detonating generic buildings and opponents that don't do much more than circle and charge until easily dispatched. When in slow-moving artillery, do your damage from as far away as possible with the sniper view. Capturing communications towers requires some strategy, especially since all radio chatter goes dead if you wander outside coverage. Varying roles help as well, since sniping enemies from afar with a heavy gunner offers a distinctly different feel than charging head-on with a soldier or defender, but the glacial pace of most missions, the threadbare environments, and an endlessly repetitive and generic soundtrack do nothing to generate any excitement. King for a Day The persistent online experience is engaging, but only compared to the lackluster single-player showing. Missions build your funds or expand your country's territory, with medals, promotions, and cash awarded based on performance. Unfortunately, with such drab presentation and predictable gameplay, there isn't enough to sustain interest for long. If you've got a hankering for mech combat, Chromehounds is worth a rental, but only if you've already played the earlier, superior genre entries for the XBox, and can't wait for something better.
Not for the single player, sort of!
- Posted: Oct, 13, 2006
- Score: 4/5.0
- Read comments: 0
A lot of reviews are dogging this game and maybe so. Lets me explain. The single player is weak, it is as weak as the day is long. The developer actually admitted this buy saying that the single player is there just to get you ready for the online game. Now Mech battle games have been done and done and done and done but on the console have they been done online? That is where this game shines, kind of. Its no Halo but it is kind of fun online. Rent it and try it before you buy it.
Big. Bad....Robots?
- Posted: Oct, 12, 2006
- Score: 3/5.0
- Read comments: 0
At first glance, you would think that Chrome Hounds is the end all to mech games...then you put it in and realize it's just another of the same old tired trend. Big robot tanks blowing up building and other big robot tanks is huge empty, open space. Blah, blah, blah...then you go online. WOW!! An entirely new game.
Game Info
Chromehounds | Xbox 360
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- Release Date: Jul. 13, 2006
- Price: $30.00
- Publisher: Sega
- Developer: From Software
- Platform(s): Xbox 360
- Genre: Action
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