User Reviews

Amplitude - PS2

Offical GamePro Score: 4.50

Average User Score: 4.2

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A pimpin game

this is a great ps2 game that is a guitar hero copied. the way you play this game is that you use l1 R1 and R2 to hit the notes coming in a certain combo thats held by a green line. Then after you hit that you use the control pad to move over. the playlist for the time it came out is pretty beast. Theres for modes to play it: easy normal brutal and insane. there are even power ups when you hit notes shaped like triangles, squares or rectangles. you can make your own character and customize him. you can even make your own songs

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A job well Done...

This game was a blast to play. It took almost no to get used to the controls. and the music was awesome, and it never got old. getting used to the harder settings were a challenge, causing me to comeback for more every time, wanting me to see how much better I could do with my score. I would definately say it's worth buying. not sure if you wnat to drop $40, rent it first. If you're into these kinds of games you'll like it.

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hum

okay people, i KNOW it didnt copy DDR cuz of tha switch lanes chit i dont care but the music beat thing was all taken from DDR dont yall agree? hum...

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As addictive as FreQuency, and twice as beautiful!

It's a shame that some of the greatest titles are often overlooked. I could probably count on one hand the number of people that have even heard of FreQuency, let alone actually played it. Yet, mention "PaRappa the Rapper", and people will chime in from across the room. Having played both games, I can honestly say that PaRappa can't hold a beat to FreQuency (har. har.) when it comes to ingenious, immersive "follow my lead" gameplay. FreQuency was such a tightly designed game, in fact, I'm amazed that the developers actually managed to improve on it with Amplitude. The concept is identical: press a button in time with the rhythm of a music track. The execution is slightly different, however. While, in FreQuency, player movement was restricted to a "tunnel-esque" path (think N2O), Amplitude unrolls this tunnel into a horizontal series of tracks that resemble a multi-lane highway. There are pros and cons to this approach, however. The obvious pro is that this exposes more space in the background, which is rife with pulsating streaks of color and imbedded music video clips that seem to stretch on forever. On the downside, tracks do not "roll over" from far left to far right (and vice-versa), which often requires the player to traverse six tracks to get from one side to the other. In a game where time is a precious resource, this can be an aggravating nuisance once a player is "in the zone." Aside from this minor complaint, Amplitude is a visceral "follow-on" to FreQuency. Why a "follow-on?" The graphics may have improved, the playlist may have grown, and a few more bells and whistles may have been added, but the mechanics are identical to FreQuency - making the game feel a bit stale. This results in a kind of "Wow! Purty. Eh... Done it before." feeling. Still...Highly recommended. PhatPat

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