User Review
Sonic and the Black Knight
Sonic and the Black Knight - Wii
- Posted: Jul, 02, 2009
- Score: 3/5.0
- Read comments: 0
| Pros | Cons |
|---|---|
| Amazing visuals | Repetitive gameplay |
| Loads of content | Terrible multiplayer |
With a little more work, this title could've brought Sonic back from the dead.
From the team that brought you Sonic and the Secret Rings comes it's sequel, Sonic and the Black Knight. Was it worth the wait? For the most part, not really. I look back on Secret Rings and can't help but feel it did things better than Black Knight. Oh look, you get a talking sword as your weapon. Is this really necessary? Lately, it looks like Sonics' trying to be a hedgehog version of Link, what with his similar wolf form and now a sword. Customization in the game is very limited, not even allowing you to change Sonics' sword.
The opening cutscene looked great, but that's pretty much the only cutscene that looked great. The rest are just lame storybook cutscenes that looked ugly compared to the opening cut scene. C'mon, Sega. Why can't you drop the whole "storybook cutscene" thing and actually make good cutscenes, like Sonic Unleashed. Even if this is called the "storybook series", that doesn't mean you can't have high quality cutscenes. Sure, they move better than Secret Rings', but still, that doesn't make up for the lack of color and feeling.
The menu gives you pretty much the same things that Secret Rings gave, with a few extra things. Adventure, Multiplayer, Ranking, Gallery, and Options. The bad thing is, you can't face A.I.'s on multiplayer, so if you want to play multiplayer, you'll have to get a friend to play it with you. Other than that, multiplayer is a great option in this game, but it gets boring and repetitive right off the bat. Even with a lot of different modes, they all still feel the same and have the same shallow gameplay. At least it's not a rip-off of Mario Party.
Adventure was....well.... it was packed with flaws, but still an overall good experience. The story is way too short, but it's still very cool. The combat got repetitive VERY quickly, because all you do is swing the Wiimote around, and when your Soul Gauge fills up, hold down the B button while swinging the Wiimote around, which really isn't much of a difference. As stated before, customization in the game is too limited, so if you want to equip a non-talking sword to Sonic, you're screwed.
Gallery features much extra content like pictures, songs, etc. Much like Secret Rings, you unlock these extra things by doing certain things in Adventure mode. Some very useful contents that I found included walkthrough videos, so if your stuck on a level, these videos will probably help. There's also an alarming amount of crap that you unlock, so beware. Another little quirk in the main menu is sharing scores with each other online, so that deals with some competitive rivalries. Options menu is just as restrained as the game itself. There's only about three certain things you can change, and they usually don't even matter that much.
The overall game is a very welcoming experience into the Sonic series, but some fans that play this game may be yearning for something more.
Game Info
Sonic and the Black Knight | Wii
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- Release Date: Mar. 3, 2009
- Price: $50.00
- Publisher: Sega
- Developer: Sonic Team
- Platform(s): Wii
- Genre: Action
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