User Review
Viva Pinata: Trouble in Paradise
Viva Pinata: Trouble in Paradise - Xbox 360
- Posted: Sep, 15, 2008
- Score: 4/5.0
- Read comments: 3
| Pros | Cons |
|---|---|
| Amazing visuals | |
| Just plain fun |
Pokemon meets the Zoo!
Viva Pinata is an amazing game. That should be my first sentence because it's true. Now I'm going to bash it a little. Know this: I love this game, and I think you all should buy it, but if you want a positive review, read someone elses. I'm going to focus on the cons, because there are so many pros.
First one: Size
I know that the folks at Rare worked really hard on this game, and that a lot goes into making all the animations for just one pinata, but I don't think it would be too much to ask for a couple more. I'm thinking 25 or so, made available as downloadable content. I've heard rumors, but they all involve the vision camera. There are some of us out there who don't really want to buy the vision camera for 40 bucks when you can only use it with two games. A good ol' fashioned XBL download would suit me just fine.
Two: Unnecessary Pinatas
Why on earth are there like, three monkey pinatas?? I don't particularly like monkeys, so one is more than enough for me. And I especially don't like having three monkey pinatas when there is still no giraffe pinata!!! I WANT A GIRAFFE PINATA!!!!
Three: The new environments
Okay, I think that the 'dessert desert' and the 'pinartic' were clever ideas, I really do, I just don't think they were implemented very well. First of all, I think that having a SEPARATE section of your garden, maybe cordoned off from the rest, would work much better than putting snow in your main garden. Personally, if I'm going for a jungle look, I don't want snow or sand messing it up. Another thing would be to add more environment-exclusive pinatas and ditch the trap system. I only visited each three or so times, and only because there were exclusive species there. If Rare hadn't tried to bulk up the enviro roster with normal pinatas (i.e. preztails and bunnycombs) and put in two or three solid, exclusive pinatas, environments would have been more than a fairly cool gimmick.
Those were the big three I wanted to address, but I also had a couple other ideas that Rare could have/should have implemented to make the game better (aquatic pinatas!!!), so feel free to message me if you want to discuss. Thanks for reading,
UmbraBlade
Comments [3]
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- Sep 15 2008 at 04:45:22:PM PST
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As an addendum to my review, I do want to mention the things Viva Pinata got right, as there is a lack of positive user reviews (read: none...).
First: Rewards system
One thing viva pinata does extremely well is doling out rewards at a steady and well thought out pace. As soon as you start you get two or three seeds. Each plant/tree/veggie that can be grown usually attracts a pinata, which in turn attracts another, etc. After you've gotten two or three in that line, you unlock another, different seed and it starts all over again. It sounds repetitive, but its actually extremely addicting.
Second: Visuals
The visuals of the game pwn everything else. Done.
Just a quick update. Thanks again, and don't forget to PM me if you have question or comments.
UmbraBlade
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Nice review , I really enjoyed killing time and Pinatas in the first game , I was hoping for a review like this instead of an outright hating on the game I may have to check this joint out
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Game Info
Viva Pinata: Trouble in Paradise | Xbox 360
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- Release Date: Sep. 2, 2008
- Price: $40.00
- Publisher: Microsoft Game Studios
- Developer: Rare
- Platform(s): Xbox 360
- Genre: Simulation
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