User Review
Need for Speed: Hot Pursuit 2
Need for Speed: Hot Pursuit 2 - GameCube
- Posted: Jan, 21, 2003
- Score: 2.5/5.0
- Read comments: 0
The cars control like heavy hover tanks.
I realize that I'm writing one of the more critical reviews of NFS for the GameCube, but maybe that's because past entries in the NFS series have taught me what a good NFS game should be. In my opinion, the high point of the series was NFS3: Hot Pursuit. I admit, my expectations were high for the sequel for the GC, but the actual product is a clunker for one big reason: the cars control like hover tanks. They feel much heavier than any sports car should be, and there is a slight delay between your input and the cars response. I understand this problem is unique to the GC version of the game as it was programmed by a different developer than the PS2 version. I haven't played the PS2 version, so I don't know firsthand if it's any better, but I must say this is a big disappointment. Now I'll list some pros and cons about NFS:HP2. PROS: I liked the race selection tree as it opened up several different options for me as I chose my next race. I also enjoyed the soundtrack. The environments are exciting and very diverse (forest fire, tropical village, etc.). CONS: The conversations between the police and the dispatcher were more repetitive than in NFS 3. The "extra" tracks are really just different routes along existing tracks.
Game Info
Need for Speed: Hot Pursuit 2 | GameCube
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- Release Date: Sep. 30, 2002
- Price: $50.00
- Publisher: EA Games
- Developer: EA Seattle
- Platform(s): GameCube PS2 Xbox
- Genre: Driving
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