User Review
Star Ocean: Till The End of Time
Star Ocean: Till The End of Time - PS2
- Posted: Feb, 08, 2006
- Score: 3/5.0
- Read comments: 0
What we they thinking?
Sometimes I just have to wonder what the heck developers were thinking when releasing some of their games, especially sequals. Nothing is more dissapointing than see a potentially great sequal botched because of poor game design and over looked annoyances. Let's get started. The fighting is fun utill you find out that every advantage was given to the computer. Most of your coolest moves take too long to pull off effectively and don't do that much damage, so you'll get bored having to use the same moves you had near the begining of the game. Leveling up to decent levels is a major pain-in-the-butt. As soon as I saw the 'bonus' aspect of the game I thought, "great that means I'm going to have to rely on that bonus to get my levels to a decent point." And I was right, all that means is that the bonus is NOT A BONUS! Because a bonus is extra and not nessecary. Also, the experience given by harder enimies later in the game could and often would be less than earlier enimies. If I could only keep count of the number of times I died because of something as stupid as running out of MP. A trait which was not balanced out in any way. Actually dying because of some stupid addtion that added nothing to gameplay except practice on anger management would probably sum the whole game up. I could say more but I won't. It's all a shame too, because this game could have done much, much better raking in the money if it weren't such a headache.
Game Info
Star Ocean: Till The End of Time | PS2
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- Release Date: Sep. 2, 2004
- Price: $20.00
- Publisher: Square Enix
- Developer: Tri-Ace
- Platform(s): PS2
- Genre: RPG
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