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PSP | Action | 300: March to Glory

Boxart for 300: March to Glory
300: March to Glory 5 screen shots
  • GRAPHICS: 2.00
  • SOUND: 2.50
  • CONTROL: 2.50
  • FUN FACTOR 2.25
  • AVG USER SCORE 2.4
  • AVG CRITIC SCORE 2.3

Review: 300: March to Glory

Given a choice, I would have preferred that the developers drew upon Frank Miller's original graphic novel for the game's inspiration, rather than the movie--it would have been something special to see Miller's gutsy visuals brought to life on a PSP screen.

Aside from the cutscenes, which passably mimic Miller's style, 300: March to Glory looks depressingly conventional. The characters are standard sword-and-sandal action figures, and they run around boring, barren, mostly deserted levels whacking at waves of identical enemies.

Less Than Inspired

If you took a Dynasty Warriors game and stripped away every redeeming quality, you would more or less end up with March to Glory. It's essentially a throwback to the days when movie-licensed games were always awful--as opposed to present day, when they're occasionally decent. Everything, from the plot to the action, moves in a straight line from point A to B. The pacing is all wrong, too. Even the weakest enemies take a handful whacks to kill, so instead of plowing through the levels at a rapid and exciting pace, it's a slow, tedious slog. And the framerate also bogs down whenever more than a few enemies appear on-screen, or whenever the game's visual effects get too ambitious.

The historical event that inspired the comic book has a famously unhappy ending--of the 300 Spartans who fought at Thermopylae, exactly one survived, and only because he was a traitor. If you happen to believe in omens, that's a pretty bad one and as such, it doesn't bode well for this game.

Pros: The original graphic novel is awesome.
Cons: This game? Not so much.