15 Things You Need to Know About GTA: Vice City Stories (Page 2 of 2)

Vice City hasn't changed much

Yes, there are a few new stores, but the general layout of Vice City is exactly the how you remember it. This is handy if you played the PS2 original -- you won't have to learn a whole new city.

The soundtrack kicks ass

It's awesome. It's all new and chock-full of licensed tracks. The track selection is as good, if not better than, than the PS2 version of Vice City. The same radio station format provides 80s hits aplenty.

The pager is back

This is the 80s, after all. It's great. Something about having to check a pager for mission info is just fun. Personally, I miss the pager and think we need to move back to the pager days. I'll wear mine on a sideways baseball cap.

Unfortunately, the pager does not play the famous "GTA III jingle"

A shame, really: standard beeping noises just can't compare to the glorious tone played in the first PS2 game, Grand Theft Auto III.

You can't climb walls

But you can jump, and often times you can orient Vic on a high spot and then jump over a fence, but there's no wall climbing mechanic like in San Andreas. Bummer!

Pack some night-vision goggles

Beware nightfall! When the sun goes down in Vice City Stories, it takes visibility with it. This is mostly due to the PSP screen's glare factor. Turning the PSP's brightness setting to its highest helps a little, but playing in the sunlight is downright obnoxious.

VCS pokes fun at many ethnic backgrounds

Just like South Park, VCS is merciless in skewering ethnic stereotypes. That's what so many people miss about the original Vice City, which took some heat for its racial "slurs" -- the game made fun of Caucasians the most!

It gets hard, fast

There's not much in the way of a training mode in VCS. And considering the controls on the PSP, even the first few missions can prove to be a big challenge if you don't proceed carefully.

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