God of War: Chains of Olympus (Page 2 of 2)
- June 04, 2007 14:33 PM PST
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From the looks of it, the combined effort has succeeded. Kratos's actions on the small screen are just as fluid, brutal, and beautifully hypnotic as their PS2 equivalents, and his surroundings are equally stunning. Ready At Dawn has promised that all the Spartan's signature abilities will return in the prequel, and will be complemented by a bevy of additional moves.
In fact, according to the team, making Chains of Olympus mesh visually with its predecessors wasn't the hard part; the hard part was (and still is) translating the God of War control scheme to an input device with a single analog stick and comparatively few buttons.
It's arm wrestling, God of War style!
Ready At Dawn has admitted that it's still fine-tuning the controls. Their main solution to the PSP's lack of buttons was to increase the amount of context sensitivity inherent in those present. As for the missing second analog stick, that's a problem that's already been cured: Instead of using the second stick to dodge, now you use the analog pad, combined with one of the two shoulder buttons, to roll in various directions.
All in all, Chains of Olympus is shaping up into something special. It's still got a few kinks that will need to be addressed, but they'll almost certainly be smoothed out by the time the game is released. The question we can't help but ask is the obvious one: will the relatively fragile PSP player base be strong enough to grant this God of War title the success it's bound to deserve?
Alone and abandoned, yet again.
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