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PS3 | Sports | Go! Sports Skydiving

Boxart for Go! Sports Skydiving
Go! Sports Skydiving 27 screen shots
  • GRAPHICS: 3.50
  • SOUND: 2.50
  • CONTROL: 2.00
  • FUN FACTOR 2.00
  • AVG USER SCORE n/a
  • AVG CRITIC SCORE 2.0

Review: Go! Sports Skydiving

Go! Sports Skydiving is a lot like the Wesley Snipes movie "Drop Zone". Both are somewhat goofily appealing at first since they focus on skydiving, an interesting premise for a movie and a game. But both are also soooo mid -1990's and neither one is something you'd want a friend to know you own.

The gameplay in Go! Sports Skydiving is separated into two basic modes: formation and landing. In landing players try to land on a specific point and in formation gamers spin around with a team of up to three other skydivers making various formations like The Donut or The Unipod. Sounds simple enough until you remember that this game relies almost entirely on the Sixaxis controller, which is touchier than Jennifer Aniston when asked about Brad Pitt (Zing! - Ed) Even the slightest tap of the Sixaxis can send you off course in a big way, making precise movements painfully difficult. Even if you do have the hands of Michelangelo and master the sensitive controls, the game is hollow because there just isn't much left to do after you've pulled the cord. Each jump lasts a mere 1-2 minutes so unless you've played online, where you can load your score on a leaderboard, there's nothing to earn for your effort when you hit the ground.

Throw in some very uneven game presentation - nice graphics, poor instruction manual and plug-your-ears-annoying soundtrack - and gamers are presented with a title that not even the in-game appearance of Wesley Snipes could make appealing.

Pros: Interesting concept, a chance to use for the Sixaxis controller
Cons: As usual, the Sixaxis controller doesn't perform quite as well as it should