Review: Enchanted Arms
With all the negative press surrounding the launch and all the subsequent media blunders, you'd think the gaming gods would cut the PS3 a break.
So why is it that the first real RPG game to debut on the system is a mediocre port of a mediocre Xbox 360 game? That's just plain cruel.
Like Deja Vu All Over Again
It isn't that Enchanted Arms is a terrible game--it's just that it isn't exactly what RPG hungry PS3 owners have been waiting for either. It features a yawn worthy story involving a guy named Atsuma who has a mysterious past and a secret unknown power that could potentially save the world. As I said, yawn.
Luckily, Enchanted Arms has a fairly entertaining battle system that's mildly refreshing. Your characters battle on a six by four grid, and each turn you can only move a certain distance; your attacks will only reach a certain area of the grid, as well, which requires you to think before you act. Also the addition of Golems--enemies you can defeat and use in battles--is interesting enough. There are over 100 Golems to collect throughout the game, giving this aspect of Enchanted Arms a Pokemon-like vibe.
The developers also deserve a pat on the back for including the wonderful original Japanese voice acting, which is a welcome option. It's a shame that the graphics didn't get an upgrade: Some environments are pretty, with plenty of things going on all at once, but mostly, the visuals are pretty dull.
In the end, Enchanted Arms is a decent enough title but it's just an appetizer to tide you over until the big RPG titles--like Oblivion and FFXIII--land on the PS3.
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