Resistance 2 Multiplayer (Page 2 of 2)

Let's Play Already!

GamePro senior editor Sid Shuman and I kept these things in mind, and anxiously, we jumped right into our first 60-player match in Scotia (the only map we were allowed to play today), a massive redwood tree-lined outdoor map that had plenty of small-town character. (***Note: the build of the game we played today is still extremely early. Lots of features, such as the multiplayer ranking system, have yet to be implemented).

Right away, we saw exactly what we had been briefed on-the assigned squad system, the huge scope, and instant rewards. Divvied into a squad of about six, Sid (he played first) was guided toward each objective which usually had him either defending or storming a point on the map. Small battles happened constantly, and sometimes multiple squads crossed paths, creating bigger fights. As you're driven from objective to objective, there is this constant push/pull mentality that tests your loyalty to your squad, and tempts to you pursue personal gain.

In 60-player matches, you'll be split into squads of 4-6 players.

In 60-player matches, you'll be split into squads of 4-6 players.

The reward system is easy to identify with. As you shoot an enemy, you see your points increase on the fly. If you kill someone, the points turn red and the baddie will fall. As I played, I noticed that I was immediately drawn to enemy players on streaks. With a "2X" or "3X" hovering over an enemy's head they also glow bright red. This makes them noticeable targets, and taking them out earns more points than a normal kill.

On this map, Scotia, playable weapons included the Carbine, Shotgun, Bullseye, Auger and Minigun. Each weapon included its alternate fire (R1: fire, R2: alt fire, L1: zoom/aim, L2: sprint) such as the double blast for the Shotgun and a shield deploy (think Halo 3 Bubble Shield) for the Minigun. I found the sniper incredibly effective for racking up points, though it constantly made me a glowing target, drawing enemy attention like a giant bull's-eye.

At the end of each game, the scores were tallied up, and we steamrolled right into a few more games on Scotia. I can honestly say the game is playing incredibly fun already-the squad system and rewards make it accessible without dumbing down the experience for the hardcore guys.

While the ranking and matchmaking systems, not to mention specific achievements and rewards, are still under wraps, the multiplayer formula is off to a great start. 60-player matches is quite an ambitious goal, but the development team seems to have worked out some great features to make it a hell of a lot of fun.

As previously mentioned, this is just the beginning. Stay tuned as we get closer to July for lots more GamePro coverage of Resistance 2!

On-the-fly rewards a la Call of Duty 4 make things very interesting.

On-the-fly rewards a la Call of Duty 4 make things very interesting.

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ps360fan

YoungStar24 Posted at: 05/06/08 at 6:41 PM PST Who cares.......
a lot of people! did you come here to tell us all u didn't care?

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