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PS2 | RPG | Kingdom Hearts

Boxart for Kingdom Hearts
Kingdom Hearts 42 screen shots
  • GRAPHICS: 4.5
  • SOUND: 5.0
  • CONTROL: 4.5
  • FUN FACTOR 4.5
  • AVG USER SCORE 4.7
  • AVG CRITIC SCORE 4.3
Winner of the GamePro Editor's Choice Award

Strategy Guide: Kingdom Hearts (Page 4)

Monstro the Whale
After finishing the Agrabah section, take the southern path from it in the Gummi Ship (skipping the warp gate in the middle). You should get swallowed up by the giant whale of Pinocchio fame.

Here's how to get to the boss inside Monstro: Follow Pinocchio to Chamber 1, take the upper exit to Chamber 2, battle your way across to Chamber 3, and head left and return to Chamber 2.

Pass through Chamber 2 and keep on going through Chambers 5 and 6. Take the upper exit in Chamber 6 back into Chamber 5. As you enter 5, fall a little to the left and proceed on the platform that you end up on to Chamber 4. Fortunately, after this little gauntlet you just ran through, the Parasite Cage at the end is easily hacked to pieces without too much strategy.

Now that the water level has gone down, you must make use of the High Jump ability Geppetto gives you to reach Monstro's throat. Hop up to the L-shaped platform in the middle and work your way to the top of the passageway beyond.

You have to fight the Parasite Cage again, and this time he's much more of a pain. Try to stay as far away from the Cage itself as possible, using Fire and other magic to attack instead. When you get short on magic, run up and attack the Cage's belly to replenish your meter.

Don't forget to visit Geppetto in his First District house after you're done inside Monstro. He gives you a few extra items for your trouble.


Atlantica

The Little Mermaid-themed world uses a completely different control method that requires a bit of time to master. Press X to rise and SQUARE to go down while underwater. Note that auto-targeting enemies in this level automatically adjusts your height to some extent, making battles easier.

Follow the tridents on the wall to King Triton's chambers, ?ghting off any Heartless you run into along the way. After Ariel gets the riot act read to her, swim over to the rock in the Undersea Gorge that Ariel points out to you. Enter her private hideout.

Return to the Undersea Valley (the big area where you started the level), defeat all the Heartless, and then find the dolphin swimming around near the ground. Grab on to him and he takes you up against the current and to the Sunken Ship.


Grab the Crystal Trident from the chest in the ship, making sure to dispatch the shark beforehand. Enter the Undersea Gorge (the passageway by the wooden cross) and follow the path back to Ariel's Grotto.

After King Triton yells at you again, return to his throne room where you discover that Ursula isn't exactly the kind old sea demon that Ariel thought she was.

Go back to the Sunken Ship area and look for a piece of boat next to a large rock with a drawing on it. Sebastian pushes the rock out of the way, thus revealing the path to Ursula's Lair.

Ursula's first form is nearly impossible to defeat...unless you know the secret behind her magic cauldron. Take note of the cauldron's color, and cast the appropriate annulling magic on the pot (Ice if it's red, Fire if it's blue, and so on). If you get it right, the cauldron will spit out a blast of energy which will stun Ursula and let you bash her to death.

Activate your brand-new Mermaid Kick ability and then use it to swim against the current in the Calm Depths. Ursula is on the other end, and she's grown a bit. Conserve your magic, attack her from the side or rear, and keep a steely eye on your party's life gauges. Attacking her while she's spouting off some trash talk is a smart idea.


Halloween Town

If you head toward the right side of town, you'll run into Jack Skellington, the hero of this world and a very nice man to have in your party.

Go through the only open door in town to visit the Laboratory. Dr. Finkelstein asks you to go look for Sally, and the Heartless in town will finally start attacking you.

After leaving the Lab, go left and enter the opening on the left side (past the gate). Defeat all the Heartless in the Graveyard beyond, and then return to the Laboratory to report to Dr. Finkelstein.