Strategy Guide: Kingdom Hearts (Page 2)
Wonderland
You start the Alice in Wonderland- themed stage in the White Rabbit's rabbit hole. Follow him over to the next room, the Bizarre Room, where there's a mouse-sized door that's too small for you to enter.


Push the bed out of the way and take the potion on the table to shrink in size. Beyond the door, you can see Alice being accused of crimes she didn't commit by the Queen of Hearts.
After the Queen's kangaroo court, she asks you to find evidence that proves Alice is innocent. There are four pieces of evidence to find in Wonderland. You only really need to find one to carry out the trial, but making a bit of an extra effort nets you some helpful items.


The Footprints and Antenna are easy enough to find as they're lying around in plain sight as you jump around the Lotus Forest next to the Queen's Castle. The other two are the tough ones.
Go to the rear of the Lotus Forest and jump up onto the two brown mushrooms that are right next to each other. Follow the path up and into the door cut into the tree trunk to reach the area where the Stench is hiding. Three clues down, one clue to go.
To get the fourth clue, you need to open a path by growing to an enormous size. Feed a potion to the yellow flower to do so-it's right near the entrance to the Lotus Forest. Once you're large, hit the tree with your Keyblade. Keep on hitting the tree until you see a fruit; examine it (the bottom option) so that Sora picks it off the tree.


Whack the tree one more time so that the branch with the fruit is out of the way. Eat the fruit you chopped off the tree to shrink back down to normal and then take the brown-mushroom path one more time. This time it leads to a different path and
a different doorway.
Jump over the gap to get the Claw Marks. If you miss the jump (which is easy to do, thanks to the tricky camera angles here), you'll have to go back through the Lotus Forest again. Once you manage it, though, the Cheshire Cat gives you the Blizzard spell as a reward for finding this tricky clue.
Now that all the evidence is in order, return to the Castle and talk to the Queen. After some more royal silliness, you end up in a battle with the Queen's loyal deck of cards. Don't worry about attacking the guards too much-just destroy the tower in the middle to bring the fight to a quick close. Once you're finished, go back to the Lotus Forest to discover a new door.
The door leads to the ceiling of the Bizarre Room, where the Cheshire Cat asks you to light up the two lamps in the center. Go ahead and do so, dispatching the Heartless that appear in the process.
Open the latch to re-enter the Queen's chambers, and then return to the right-side-up Bizarre Room to face the Trickmaster. He's easily defeated by jumping and launching attack combos in mid-air; once he kneels down, you're free to whack him with your Keyblade as much
as you like.
Deep Jungle


Upon entering, you find yourself separated from Donald and Goofy. Jump down off the treehouse to enter the main camp, where Jane asks you to find six different slides to help her communicate with Tarzan. Fortunately for you, they're all easily located around the tent she's holed up in.
As you progress through the Tarzan-themed world, you must face off against Sabor, the leopard, on several occasions. The general strategy for him is always the same. His attacks are dangerously fast, so don't be afraid to use Guard Roll and drag out the battle until he can't take any more damage from your other party members. Tarzan is more powerful than Donald or Goofy at this point, so make sure he's in your party whenever possible.
Your party decides to pay a visit to the gorillas to sort out the mess this world's in. Go to the Hippo Lagoon and climb up the vine directly to your left.


After a small trip across some swinging vines, you run into the gorilla chief and view a cut-scene. Climb the vine next to you when the scene ends, and make your way back to the treehouse, where you discover why Clayton isn't such a benevolent hunter after all. Return to camp for your next mission.
Now Sora and crew must save some gorillas from the Heartless. You can find them in the Camp (immediately after leaving the tent), the Bamboo Thicket, the Cliff, and back up in the Treehouse area. Just defeat all the Heartless in each area and the gorillas show up.
Back at Camp, you find out that Clayton has kidnapped Jane and Terk. They're being held in the Climbing Trees; take the same route you took earlier for the gorilla visit to reach them. Once there, attack the large black fruit on the tree to free them from their prison. Let the rest of your party deal with the Heartless.
Make any necessary preparations, and then go to the Cliff to fight Clayton. He isn't too tough, at first-just use Dodge Roll to avoid his shots and whack away when the monkey Heartless aren't being too troublesome.
His second attack has him riding on the Stealth Sneak, a nasty giant chameleon. What's worse: he's even figured out how to use heal potions on himself. Concentrate on knocking him off his ride and then whale at him, never giving him a moment to use his potions. After his defeat, you need to navigate a tricky platform segment to the keyhole. Just a few quick jumps-there's no penalty if you miss them-and you're done.