Metal Gear Solid 2: Sons of Liberty (Part 3)





9. HOSTAGE RESCUE
Strut F Warehouse: Here you can find the M4 and the AKS-74u. Make sure that you have the AKS-74u before you try and rescue Ames, who's located in Shell 1 Core. Without the AKS-74u you cannot get past the security camera by the elevator on level 1F. However, you want to go to B2 ?rst and get the Microphone. Once that's obtained, go to level B1.

Once you get to level B1, you have to grab the guard patrolling the corridor in a chokehold and then drag him to the retinal scanner.

Looking at the radar, Ames is located near the middle of the screen at the bottom. After the lengthy conversation with Ames, and when Ocelot approaches, equip the AK-74u and stand still.

10. Sniper Time
Shell 1-2 Connecting Bridge: Before you can cross, you must take out 10 targets that have been strategically placed. Here's the location of each control unit for the Semtex explosive explained as if you're looking across the bridge at the doorway on the opposite side. Although you are strongly urged to use the PSG1, you can take some targets out with the SOCOM pistol.

You can start by taking out the two units flanking the door at the other end of the bridge.

There are two more units located just down the small ?ight of steps over to the left.

Another unit is directly ahead of you and down a little.

Look for the spot where the bridge widens-you can ?nd another unit in the left corner.

See the ?ock of sea gulls over to the right? They're covering another unit.

That's a very cool-looking ?ag over to the left, yes? Keep looking at it and you can see a unit located on the wall behind it.

How clever-there's a unit on top of the doorway right behind you.

Now for the last-and most difficult- unit to take out. Look for the Cypher hovering above the building on the opposite side of the bridge. The unit is mounted on top of the Cypher- if you hit the Cypher anywhere else: boom! The easiest way to take the Cypher out is to find a spot where it pauses, line-up your shot, and then wait for the Cypher to return to that position before you fire. Be sure to hit the white part at the very top-not the black area with the green light. It's time-consuming, but it will get the job done.



11. Harrier 2 Battle
Be sure to equip Rations in your Item Menu at all times during this battle. If you take a big hit with low health, it's instant Mission Failed.

When the jet flies far out of range, aim in its direction and wait. When it approaches, lock-on to it, fire, and then crouch; if you don't crouch, the jet will blow you over as it passes by.

At one point, the Harrier hovers overhead and burns you with its jet engines. Although you take a little damage, aim directly over your head and launch as many missiles as possible before the jet flees.

When the Harrier's energy is about half empty, it launches cluster bombs that destroy part of the top platform and inflict massive damage. It's difficult to avoid, but it can be done.

After the cinema where the Harrier 2 launches what appear to be balls of light, run to the railing in the middle of the platform, hoist over the railing and dangle. You should escape harm.

Shell 1-2 Connecting Bridge: After the Harrier 2 battle, you'll probably notice some seemingly inaccessible items across the smashed walkway. To reach them, line yourself up as shown in the above screen, run forward, and then jump. You should successfully land on the other side.

You can collect some ammunition, but the real prize is an AK Suppressor. To get it, use the coolant to extinguish the fire. Once you obtain the suppressor, equip it on your AK-74u, and you have a machine gun with a silencer.




Intro | No. 1-3 | No. 4-8 | No. 12-18

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