Metal Gear Solid 2: Sons of Liberty (Part 3)
- April 29, 2003 19:00 PM PST
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4. CODEC FUN
While communicating with anyone via the Codec, you can do funky things like zoom in and listen to what your character is thinking. To zoom in on either character, press the right (R3) or left (L3) analog stick.
To listen to what your character is thinking, press R2 when someone is talking to you. Your character's reaction depends on how hard you press the R2 button.
5. BOX TRANSPORTATION
Strut E Parcel Room: Boxes aren't just for concealment-they can also be used for transportation between struts. Once you acquire a box, head to the Strut E Parcel Room. Stand on the scale in the southwest corner and equip any box. When the conveyor belt completely stops, walk onto the belt and you'll be taken to any of the corresponding destinations listed below.
Box 2: Strut B Transformer Room
Box 3: Strut A Pump Room
Box 4: Strut F Warehouse, B1
Box 5: Strut E Parcel Room (lower level)
6. DEALING WITH CAMERAS
Forget about wasting time by sneaking past or expending valuable chaff grenades on mounted cameras.
Instead, use any firearm to permanently disable them?but make sure and use a weapon with a silencer if enemy guards are nearby.
7. BOMB HUNT
Strut C Dining Hall: The bomb is located in the woman's bathroom to the upper-right of the big mirror on the right.
Strut D Sediment Pool: The bomb is underneath a panel that is along the west wall on the bottom catwalk level.
Strut B Transformer Room: The bomb is located in the northwest corner of the room where you first met Pliskin.
Strut A Pump Facility: The bomb is in the middle of the room. To get to it, crawl under the pipes until you reach the middle of the room. When you reach the red pipe, crawl underneath it until you reach the bomb.
Strut F Warehouse: The bomb is located on the bottom floor against the west wall. You can only reach the bomb by jumping to the lower level.
Strut E Material Distribution Facility: The bomb is up on the roof, underneath the Harrier jump jet near its rear wheel.
After you neutralize the last of the bombs, return to Strut C Dining Hall and take Sensor B from the pantry.
Strut A Pump Facility: The bomb is underneath the submarine in the same room where you began the Plant Chapter of the game.
8. FATMAN FIGHT
Strut E Heliport: After you freeze the bomb, you'll then start a fight with Fatman.
At the start of the fight, make sure Sensor A is equipped at all times-that way you can see where Fatman plants any bombs. If you reach a location and can't find a bomb that he planted, look on top or underneath the "hot" area.
To defeat Fatman, knock him down with punches or pistol fire. As he tries to stand-he'll start on all fours-shoot him once in the head. Unfortunately, you also have to watch out for bombs that he plants around the heliport. Unless you freeze all the bombs before the timer expires, you fail the mission.
Fortunately, Fatman isn't the most coordinated explosive expert, and he occasionally trips himself-hence
a loud thud and slight shake on the Dual Shock controller. When this happens, get him in your sights and pop him in the head.
To find the location of the big bomb that Fatman was babbling about while he was being defeated, simply drag his body away from the spot where he fell. You also automatically shake Peter Stillman's dog tag from Fatman's corpse.