Review: Rampage: Total Destruction
The monsters are back in this classic re-hash of Midway's old-school Rampage series, but like most monsters, this one is pretty ugly.
In this cautionary tale of corporate malfeasance, a cola taste test goes horribly wrong, the culpable company's product turning brand-loyal dweebs into gargantuan anthropoids; its subsequent cover-up earns their hellish ire. Let the apocalypse begin. Rampage: Total Destruction is exactly what you'd expect from an update of the vintage coin-op, Rampage. Playing one of about 30 selectable 50-foot tall mutants you satiate your destructive urges by smashing skyscrapers, luxury hotels, casinos, and assorted tourist traps.
Accompanying a switch to quasi-3D gameplay Total Destruction improves on the original game by incorporating unlockable monsters, more detailed cities, nifty visual effects, new game modes, and power-ups. The core gameplay in all its monotonous glory is, unfortunately, entirely preserved, and while no one can deny the appeal of trashing pricey downtown real estate while noshing picture-snapping tourists and tossing trains, if you play one level you've played them all, if you play one monster you've played them all, and believe us: it doesn't get older much faster than this, folks.