Review: Capcom Fighting Evolution
"Grrr...you still have time...Grrr...to admit your foolishness and apologize...Grrr..."
What strange turn of events has prompted yet another combination of characters from various 2D fighting realms? Surely not the surge of 3D fighters such as Dead or Alive and Mortal Kombat!
Once a powerhouse in the 2D fighting-game arena, Capcom's latest amalgam of pastel-shaded brawlers quickly relegates itself to more-of-the same status. It seemed like a novel idea: tap the fighting rosters of Darkstalkers, Street Fighter II, Street Fighter Alpha, Street Fighter III, and Red Earth (whew!) into one giant brawl-game, and it can't miss, right?
Unfortunately, Evolution falls short and fails to live up to its name.
Five Franchises
Evolution is a novel attempt to re-kindle the "uniqueness" of the Marvel/Street Fighter crossovers, but without any real gimmick. You can choose two different fighters before each match and change the lineup after each round. One of the few twists is to secretly select your fighter for the next round.
The fighter lineup is a diverse one, and it makes for mostly even matches, yet for some peculiar reason, it was deemed fit to include Red Earth, an odd, obscure title that barely surfaced in the arcades. These characters are the oddballs of the bunch and don't mesh with the others.
And the Winner Is...?
The gameplay is pure Street Fighter, with the usual half- and quarter-circle motions and charge moves, plus the controls respond splendidly most of the time (thumb-taxing Super Arts techniques aside). The optional analog-compatible stick is a decent option, as it makes complicated moves like Zangief's Screw Piledriver much easier to execute. The visuals are loaded with the trademark Capcom 2D splendor, and the fighting stages are loaded with subtle details like other Capcom characters lurking in the background.
In the end, however, Evolution is too routine to stand out from the crowd--especially for Capcom fighting vets. After a few rounds, you should be more than satisfied.