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PS2 | Adventure | Resident Evil: Dead Aim

Boxart for Resident Evil: Dead Aim
Resident Evil: Dead Aim 42 screen shots
  • GRAPHICS: 4.0
  • SOUND: 4.0
  • CONTROL: 4.0
  • FUN FACTOR 4.0
  • AVG USER SCORE 3.3
  • AVG CRITIC SCORE 3.7

Review: Resident Evil: Dead Aim

Can Resident Evil: Dead Aim overcome Survivors legacy of ruining the Evil series for first-person shooter treatment?

The Resident Evil series is renowned for reinventing itself through innovations, but Dead Aim has one of the riskiest new ideas yet: reliance on the GunCon 2 peripheral for shooting sequences. Unlike the first-person disaster Resident Evil Survivor, Dead Aims diverse play mechanics add spice to an otherwise routine episode of monster blasting and puzzle solving.

Dead Bang
Dead Aim is basically an upgraded version of Resident Evil Gaiden for the Game Boy Color. You explore a monster-infested ship and other locales, collect items and weapons, and fight for your life. Dead Aim, however, throws in a unique twist: access a weapon, and you automatically go from third- to first-person view for arcade shooting along the lines of House of the Dead. Surprisingly enough, the combination works but not without a few deficiencies. The system allows for rampant cheating, and unless the gun peripheral is perfectly calibrated, youre going to waste a lot of ammo, which is already in short supply. Dead Aims also relatively short with few rewards for repeat players, and although it carries the Resident Evil prefix, its narrative isnt nearly as involving as that of other games in the series.

Dawn of the Dead
Dead Aim uses a full 3D visual scheme instead of the trademark pre-rendered environments. The result is fewer offscreen surprises and a very clean look, albeit at the cost of environmental details (like candles and other objects). Theres also a welcome emphasis on stealth tactics as youre forced to move slowly and silently through various areas, and make as little noise as possible during particular boss battles. Accessible controls keep the action in line, and even sans the gun peripheral, the analog-stick substitute is a surprisingly playable alternative to the GunCon 2. Yet despite the new look and other features, Dead Aims still filled with traditional Evil clich?s.

No Crates Were Pushed in Making This Game
If youre a huge Resident Evil fan or a newcomer to the series, Dead Aims worth the time investment. Although its a middling side quest at best in the context of the Resident Evil universe, its an engaging action/shooter.