Review: Time Crisis 2
The classic Time Crisis 2 has been slurping dollar bills from the pockets of lightgun-shooter fans for years now, and at last Namco is releasing a home version for the PS2.
Skipping over the laughable story?after all, you will!?Time Crisis 2 stays true to the crouch-and-reload formula of the arcade original. Working with a partner, you?ll chase bosses through the arcade version?s three levels, mowing down hordes of cannon fodder, occasionally ducking under obstacles, and even snagging a machine gun or two.
Since you?ll blast through that pretty quickly, Namco beefed up TC2 with lots of cool extras. On the one-player side, you?ll find a shooting range, two old arcade games (Quick and Crash, a quick-draw and accuracy contest, and Shoot Away 2?s skeet shooting), and the option to plug in two lightguns for two-fisted John Woo mayhem.
The best part, though, is the two-player side. If you play split-screen, the game goes widescreen so that each player has a fully proportioned but pretty tiny screen, or you can connect two PS2s and two TVs for some awesome i.Link action.
TC2 carries over beautifully onto the PS2, delivering a thrilling test of reflexes and aim. Granted, it?s a very short game that certainly won?t mesmerize you for weeks, but the value of its multiplayer side as a killer party game makes it a very worthy addition to your PS2 library.