Review: MDK2 Armageddon
The unique sci-fi comic adventure of a man, a six-legged dog, and a mad scientist makes the jump from the Dreamcast to the PS2, with most of the frustration factor chucked out the airlock.
The biggest hurdles that faced Dreamcast MDK2 players were frustrating controls and the occasionally ridiculous difficulty level. The PS2 version changes all that by offering four difficulty levels and a whole slew of new control schemes to play with. Other than that, the song pretty much remains the same.
MDK2?s biggest strength lies in its diversity. As you play, you switch between three characters, with each offering a unique gameplay experience. Main ?ber-hero Kurt?s levels play out like a sleek platform shooter; Max?s (the six-legged dog) sections are insanely fun, quadruple-Uzi-wielding fragfests; and as Doc, you shift your mind into puzzle mode, finding and combining items in strange ways.
No, MDK2 Armageddon isn?t going to bring on the end times. If you?ve played it through on the Dreamcast, there?s no need to revisit it on the PS2. If you?ve never given the game a go, this is your chance to check out a bizarre, great adventure without all the frustrating ergonomic baggage.