Review: Raw Danger
When one thinks of the survival horror genre, zombie-filled mansions and monster-infested cities usually spring to mind. Scary, yes, but completely unrealistic.
The threat of death by natural disaster, on the other hand, is much more real. Agetec mined this fear a few years ago with the overlooked but enjoyable Disaster Report, an adventure game that took place in a city ravaged by earthquakes.
An Inconvenient Premise
In Raw Danger, Al Gore's prognostications have come to pass, and a major (fictional) city has become flooded from all sides. The beginning starts slowly, but after a crash course in food service training, the action picks up as the water starts flowing. A word of warning for folks who've been affected by the events in New Orleans and Indonesia--the constant chatter of broken levees and flooding conditions may make the game a little too real.
Unfortunately, the events of the game are the most realistic aspect, as Disaster Report's engine has not weathered well. The character models are plain, and the PS2 can't handle some of the more extreme weather conditions that get thrown your way. It's quite apparent throughout Raw Danger that the gameplay quirks of Disaster Report haven't been addressed. If anything, they're much more glaring since they were built for a game based on a different type of natural disaster.
Meanwhile, the voice acting is strictly B-grade, and often muffled by the overblown sound effects. Traversing through wet, weather-damaged land isn't a lot of fun and the need to micromanage your character's body temperature is simply annoying.
Raw Danger possesses a few moments of suspense and action while following a refreshingly non-linear path, but the majority of the game is awash in gameplay and presentation problems. This might be good for a laugh but I suggest you pick up Disaster Report instead.