Killer 7
- May 09, 2005 18:54 PM PST
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Brace yourself. Capcom's new pet project Killer 7 is looking to be one of the weirdest games ever made.
A word of warning, nothing can prepare you for the bizarreness of Killer 7. It is a game that largely defies description save that it is perhaps one of the most original but also weirdest games made in a very long time.Originally a Gamecube exclusive that is now also appearing on the PS2, Killer 7 is a postmodern approach toward Resident Evil, with you filling the shoes of a schizophrenic assassin with multiple personalities. Responsible for removing the threat of "Heaven's Smile"--violent zombie-esque creatures who make unusually upbeat grunts and groans and explode into tiny particles of what is presumably blood -- you must use all of your distinct alter egos to eventually reach the criminal mastermind who released these creatures and take him down.
Sounds about as realistic as any other video game, right? That's just the tip of the iceberg. The first deviation from normality comes from the graphics, a blend of cell-shaded cartoon and postmodern art. Locations are stylishly bare and all done in bold hypnotic colors, while characters run the gamut from extremely caricatured to grittily realistic. The effect is a game that at once looks immensely original in artistic direction, but difficult to completely absorb. The dialogue only makes the game more peculiar, with much of it comprised of stiff robotic-speaking characters that appear to be conversing in tongues.
But it doesn't end there. Control of your characters won't be done in the usual sense of the word. Instead, you'll be directing them through a creative and simple menu system, effectively moving on rails. All said, the game leaves an impression that's typical of postmodern displays; fascination with its creativity, but also complete incomprehension. For those looking for a unique and challenging experience, be ready to think outside the box when Killer 7 comes out later this summer.