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PS2 | Fighting | Capcom Fighting Evolution | Hands-On

Boxart for Capcom Fighting Evolution
Capcom Fighting Evolution 24 screen shots
  • GRAPHICS: 3.5
  • SOUND: 4.0
  • CONTROL: 4.0
  • FUN FACTOR 3.5
  • AVG USER SCORE 4.1
  • AVG CRITIC SCORE 2.7

Hands-On: Capcom Fighting Evolution

Capcom + Five Franchises + 10 Fighters = 2D Bliss

Street Fighter never fails to re-invent itself, even if it has nothing particularly new to offer. Such seems to be the case with Capcom Fighting Evolution, the umpteenth all-star teaming of 2D brawlers from the company's vast franchise archive. Here, the amalgam features Street Fighter II, III, and Alpha, along with Darkstalkers and the little-seen Red Earth, with two fighters representing each series (although there are additional unlockable ones).

The game play will be immediately familiar to anyone who's played a 2D Capcom fighter: two-in-one combos, super moves, and plenty of delicious 2D-sprite splash. The ability to mix-and-match the two-person teams is the most arresting option, as all characters retain their series-specific moves and techniques.

From the hands-on build, the fighters were fairly equally matched, save the Red Earth characters who are outlandish and awkward (especially the tyrannosaurus-like Hauser). But the game play was spot-on as all the moves were easy to execute, and the analog-compatible controls made moves such as Zangief's spinning piledriver simple to pull off in a clinch. It's all very fun, but in a d?j? vu all-over-again kinda way, and Capcom 2D fanatics may find Evolution to be a little too routine.