Preview: Mario Kart Wii
We kart down to Nintendo's Bay Area HQ to play an hour of Mario Kart Wii.
Mario Kart's core concept has always been simple yet engaging enough to withstand the test of time. Mario Kart 64 is still thriving with rankings and tournaments all over the world. Even the original SNES game is good for a quick run through now and then. Mario Kart's fun foundation has remained the same with even iteration, and credit Nintendo for not messing with a good thing.
But now's the time for change. Double Dash!!, the GameCube Mario Kart title and last game in the series, fell a tad shy in terms of expectations, mainly because it lacked online play. Mario Kart Wii is years in the making, and the success of the Wii and its install base that's both casual and hardcore, should be a perfect fit for the Mario Kart that we've all been waiting for.
New and old courses make up the massive race list in Mario Kart Wii.
Jumping In
Mario Kart is sticking to its guns in terms of gameplay. Nintendo hasn't changed the core play at all, and that should make fans very happy. From the well-timed starting-line boost, power-sliding drift mechanic and cartoon-y projectile items, little has changed with the game's actual play. Even the Wii's 480p graphics give it a distinctly retro look (though, to its credit, Mario Kart Wii's graphical presentation is wonderfully colorful and creative). But it's the options and extras that really make this newest Mario Kart shine...a game that will surely reach Wii Sports-like popularity.