Review: Turok 2: Seeds of Evil
Don't pass up Turok 2: Seeds of Evil if you haven't played the first one - it's a fun and exciting game that new N64 system owners will enjoy. If you played the first one or if you crave action, you'll also love Turok 2. It's the best bloody shooting fun on the N64 this season.
As anticipated as Zelda, as controversial as Thrill Kill, and as epic as Tomb Raider III, this Turok sequel has a lot of expectations to live up to. It does the job and, even at its worst, is one of the best games for the N64.
Two-rok
The sequel's story line aims for the same lofty heights as the Turok comic books, involving time travel, the Primagen, and new aliens known as Dinoroids (half dinosaur, half?roid, we guess). These enemies come in all shapes and sizes: plasma-ray shooters, machine gun-toting troublemakers, and grenade-tossing warriors. They're formidable and attack with a much more aggressive A.I. than the original game's limp-wristed enemies did. To spice up the game and to appeal to the demented archaeologist in all of us, raptors and compys populate the levels, too.
Ar-Kill-Ologist
Now that you have a slew of dinos and enemies, it's time to slaughter them! Turok 2 introduces some new weapons and matching gore effects that will turn a few heads, such as the Cerebral Bore, which targets an enemy's brain and digs in deep to get it. This is complemented by a flying razor-blade disc, an electrifying stunner, and a spectacular flamethrower. Of course, Turok 2 wouldn't be complete without a handheld nuclear weapon.
The new arsenal inflicts some pretty nasty damage, too. The Cerebral Bore creates a bloody spewing mess, the grenade launcher leaves a hole in the middle of the victim's chest--complete with protruding rib bones--and the explosive shotgun rounds tear off half a head. Add an explosive Tek arrow with a sniper sight that enables you to shoot grenade-tipped arrows directly into an enemy's mouth and you're talking serious head salsa on the screen. Not for the faint-hearted.
A Hassle with the Fossils
So who is Turok 2 for? Fans of first-person shooters will love the game--although they probably won't see anything truly remarkable or brand-spanking new. Deathmatch freaks who like to hunt and destroy their prey will also love the multiplayer games, and action fans in general will dig Turok's huge levels and mission-based agenda.
But this game isn't for everyone. Gun-weary fans may want something more intricate than Turok 2's switch-heavy gameplay (you must find and activate switches that open doors in the level). And if you don't like corridor shooters to begin with, you'll hate Turok 2. But who doesn't like to smear the insides of a gnarly-looking Dinoroid against a wall?
Sowing the Seeds of Evil
There are also a few other bells and whistles in this version, including save points that reload your health and ammo, Capture the Flag four-player games, and the much-touted hi-res mode, which requires the 4-meg jumper pak--essentially, a high-end graphically superior mode (that you have to play in a letterbox) that looks pretty, but doesn't change the gameplay. Turok 2 looks fine in regular mode.
You Rock, Turok
Don't pass up Turok 2: Seeds of Evil if you haven't played the first one--it's a fun and exciting game that new N64 system owners will enjoy. If you played the first one or if you crave action, you'll also love Turok 2. It's the best bloody shooting fun on the N64 this season.
Guns 'n' Poses:
Magnum Pistol
You'll find the magnum in the first level near the Level 5 key. It's great for close encounters, but you may want to holster it for distance shots.
Razorwind
The Razorwind is in the fourth level (The Lair of the Blind Ones) and acts as a deadly boomerang. Don't use it unless you have a clear shot at an opponent--if you miss, its return time is lengthy.
Tek Bow
The Tek Bow, which is in the first level, is a great distance weapon. Its sniper capabilities mean you can zero in on your opponent's head, which is the most effective way to destroy enemies with this weapon.
Grenade Launcher
The grenade launcher is clumsy, dangerous, and slow--but powerful. Use it to drop a bomb on enemies below your range of vision.
Cerebral Bore
Remember this golden rule when using the Bore: Your enemy must have a recognizable brain to be targeted and must be substantially slow. In other words, raptors are harder to target than Dinoroids.