The Legend of Zelda: The Wind Waker - Page 6
Two Sages
Now that you've unleashed Great Evil? upon the world, it's time to track down the shattered Triforce and the two lost Sages to power up your sword. While you can technically track down the Triforce shards at any time, it's wise to get the two Sages first since that quest yields items you need for certain shards.
The Ballad of the Gales
First you need to track down Cyclos, the "evil" god of wind, and learn the Ballad of the Gales from him. Head out to sea and just sail around until you find a giant cyclone. Try Northern Triangle Island (C4) if you're having trouble. Get caught in the pull of the cyclone and shoot up at Cyclos with your bow (you have to aim manually because you can't lock on). Shoot him three times before you're warped away, and he teaches you the Ballad of the Gales.
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Mother & Child Isles (B2)
Conduct the Ballad of the Gales and use it to warp to the Mother & Child Isles (B2). While you can sail to the Mother Island, the only way to get inside of it is with the Ballad. Once there, the Queen Fairy imbues your Hero's Bow with the powers of Fire and Ice-you can now shoot Ice and Fire arrows!
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Ice Ring Isle (F5)
Now head to Ice Ring Isle (F5). Shoot the dragon head (the big blurry thing in the center of the storm) with Fire Arrows to defrost the isle. You now have five minutes to get inside and grab the Iron Boots. Don't panic, that's way more than enough time-just be sure to take it slow because the walk is slippery. Wear the Iron Boots to get past the strong gust of wind blocking the exit. If you fall down the hole in the wind shaft, you'll get 100 Rupees for taking out all the enemies.
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Fire Mountain (C6)
Now it's off to Fire Mountain (C6) to get the Power Bracelets that let you lift heavy things. Shoot the pillar of lava with an Ice Arrow to put the island into a deep freeze for five minutes. Climb to the top and fall into the hole. Leap across the platforms until you see two centipedes. Kill them both (counter-attacks are useful) and a chest containing the Power Bracelets appears. Grab the Bracelets and lift up the previously way-too-heavy stone head to escape.
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Headstone Island (G3)
Go to Headstone Island and lift up the giant stone head. Go inside, and use the Wind Waker in front of the giant slab to wake the Earth Sage's ghost and learn the Earth God's Lyric. The Earth Sage tells you to teach the song to a harp player. Hmmm?now who do you know that plays the harp??
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Why, Medli plays the harp! Return to Dragon Roost Island and track down Medli. You can find her outside the second floor of the great Rito hall on a protruding cliff; you must use your grappling hook or Deku Leaf to get to her. Play the Earth God's Lyric for her and then bring her back to Headstone Island (G3) with you.
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Earth Temple
ITEM: Mirror Shield
BOSS: Ghost Clown
The Earth Temple is one of two dungeons in the game that can be solved only if you use the Command Melody often to control another character? in this case, Medli. Important things to know: While controlling Medli, she has the ability to fly for long distances (tap A repeatedly) and use her harp as a mirror if she stands in a beam of light. Reflected light can make shimmering chests turn solid, break graying statues, and break walls marked with gold curl symbols. If Link picks up Medli, he can throw her up to high platforms; he can also leap super-far distances if he jumps while carrying Medli over his head. Light-reflecting puzzles are everywhere here, especially once Link gets his mirror. Here's how to get out of a few key tough spots:
In the room with the two tall pillars right at the beginning, first climb the stairs while holding Medli and then leap across to the first pillar so she flies you all the way over. Step on the switch and stay there. Set Medli down and then use the Command Melody to fly her over to the second pillar and have her step on the second switch, opening the door.
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Purple ChuChus are immune to normal attacks, but they turn to stone if they step into a beam of light. Once petrified, ChuChus shatter if thrown, but they can also be used to hold down switches. If there's no light source, make one! In the room shown above (just north of the "giant grinning mask" room), use a Fire Arrow on the red tapestry on the western wall. The tapestry burns, revealing the light beam necessary to petrify the ChuChus you need to hold down the switches.
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In the aforementioned "giant grinning mask" room, use the Command Melody to position Medli to aim a beam of light at the switch on the floor-the light burns away the blue clouds that make Link unable to use his items. Link is now free to hit the switch with the Hammer. Not pictured: giant grinning mask.
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After you acquire the Mirror Shield, return to the room where you fought the two lantern-bearing ghosts and two pig warriors. Position Medli in the shaft of light at the top of the ladder and aim the light down toward the floor. Position Link as shown and reflect the light back at the wall below where Medli stands to reveal
a passage.
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Once you have the mirror shield, return to the "giant grinning mask" room and position Medli so that her light beam strikes one of the mask's eyes. Switch back to Link and strike the other eye with light to open the passage that is behind the mask.
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Right before the end of the stage, you encounter a huge, crazy room with another giant grinning mask, tons of movable mirrors, and a single light source nowhere near where you want it to be. Your goal is ultimately the same as in the first giant grinning mask room?strike both eyes with light. Start by hurling Medli up to the tall platform in the center to press the switch that reveals the light source.
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A general strategy is this: Alternate between pushing mirrors down their tracks as far as they go and then reflect light to destroy walls and statues to unveil more mirrors to move. Position Medli on any double raised platforms (as shown above) as your "first" reflector, and point her beam of light toward the ground?generally there will be a "lower" platform with a harp symbol to aim at. Position Link as the "second" reflector, break down a wall or statue, and proceed in that fashion. Start on the east side of the room and work your way around.
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To beat the giant ghost clown boss, first stand in a beam of light and aim your mirror shield at him until he falls to the ground.
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Now pick him up, face toward one of the spiky pillars along the wall, and then throw him at the pillar.
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Kill as many of the little ghosts as possible before they reassemble into the big one again. Use the Hurricane Spin (see "Sunken Treasures" section) if you have it. Once all the little ghosts are dead, grab the Heart Container and get out of the dungeon. Head for Gale Island (A4).
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Gale Island (A4)
Once you arrive at Gale Island, put on the Iron Boots you got at Ice Ring Isle and trudge toward the wind generator. Smash it with your Skull Hammer and enter to learn the Wind God's Aria from the Wind Sage. Now head out and search for a good violin player.
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Forest Haven (F6)
Remember Dakar, the leaf sprite
of the Forest Haven? He played a mean fiddle, so why not ask him? You can find him very hidden back in the Haven: Go to the dual waterfall (look for the musical notes emerging), set the wind direction to south, and then use your Deku Leaf to parasail through the waterfall on the right. Play the Wind God's Aria for Dakar, and take him back to Gale Island (A4) where the Wind Temple awaits.
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