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GameCube | Action | Sonic Adventure DX

Boxart for Sonic Adventure DX
Sonic Adventure DX 27 screen shots
  • GRAPHICS: 3.5
  • SOUND: 4.0
  • CONTROL: 3.5
  • FUN FACTOR 3.0
  • AVG USER SCORE 4.7
  • AVG CRITIC SCORE 2.7

Review: Sonic Adventure DX

Sonic?s first next-generation adventure has been polished up with new features for the GameCube.

Sonic Adventure DX: Director?s Cut is, conceptually, a great idea. The game is among the blue hedgehog?s finest, and the list of extra features is a Sonic fan?s dream come true. Unfortunately, the execution looks and feels rushed, resulting in an unbalanced end product.

As advertised, Sonic Adventure DX contains a slew of extras, like every Sonic game ever released on the Game Gear handheld, a brand-new Mission mode with 60 objectives, and Game Boy Advance connectivity options that let you raise Chao and unlock links for other GameCube Sonic games. Those are all cool features, but it?s a different story when you get to the main portion of the game. The graphics have been polished with detailed textures, but the already problematic camera angles have gotten worse. The visuals also break up and have serious collision detection issues. These collision hiccups also adversely affect the controls, which otherwise feel good.

The audio has been spiced up with a Dolby Pro Logic II option, which sounds great albeit a tad too loud. The dialogue is the same as in the Dreamcast version and is not intended to be as goofy as it sounds, but it?s certainly not irritating.

Who would have thought a few years ago that virtually every major Sonic game would be available on the GameCube? Sonic Adventure DX is a deeper, more interesting game than its sequel, but the camera and collision problems hurt the overall experience. Only recommended for serious Sonic enthusiasts and completists.