Review: Rogue Leader: Rogue Squadron II
Gaming has made the jump into hyperspace with Rogue Leader. And gamers will never be the same.
Visually, Rogue Leader is not like previous video games. Its scale is epic. We like to bandy that word about, but this time we?re using it in all seriousness. In the Battle of Endor level, you replay the ending of the Return of the Jedi?and it isn?t just an approximation?it?s the real deal. When Lando Calrissian realizes it?s a trap and you U-turn into the Imperial Fleet, the Destroyers are not just background; you have the dubious honor of taking them on?not all of them, admittedly, but enough of them to make Rogue Leader one hell of an experience. And while its scale is gigantic, Rogue Leader doesn?t skimp on details. Every ship and Imperial Walker is lovingly ornate, right down to its gears. Rebels have goggles and snow gear. Radar devices are beautifully reflected in pools of water. Sometimes?actually, a good deal of the time?it was necessary to fly around as a tourist just to take it all in.
Rogue Leader?s grandeur is reinforced by that ol? Star Wars music. Sound effects are movie-quality, and Leader has many more voice-overs than Battle for Naboo or the first Rogue. Denis Lawson (Wedge Antilles) even recorded new lines especially for the game. There?s even a Mark Hamill sound-alike so that Luke chimes in more than you might expect.
Rogue Leader: Rogue Squadron II is a must-have game for fans and lovers of aerial combat. For Star Wars fans, it justifies purchase of the GameCube. For the gaming world as a whole, interactive entertainment has made the jump to the next level.
Hey, lookie! More screens on the next page...