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GameCube | RPG | Final Fantasy: Crystal Chronicles

Boxart for Final Fantasy: Crystal Chronicles
Final Fantasy: Crystal Chronicles 51 screen shots
  • GRAPHICS: 5.0
  • SOUND: 4.5
  • CONTROL: 3.5
  • FUN FACTOR 4.0
  • AVG USER SCORE 3.8
  • AVG CRITIC SCORE 3.7

First Look: E3 2003: Final Fantasy Crystal Chronicles

Although Final Fantasy Crystal Chronicles is the first Square-developed GameCube title, it really isn?t the Fantasy-sized epic you?d expect.

Although Final Fantasy Crystal Chronicles is the first Square-developed GameCube title, it really isn?t the Fantasy-sized epic you?d expect. The emphasis is on multiplayer and Game Boy Advance connectivity, and as a result, it plays more like Secret of Mana than a traditional RPG.

The gameplay is standard hack-n-slash, with a few Zelda-style puzzles for good measure. Magic is a more complicated: you need magic jewels, picked up by defeating enemies, to cast anything. These jewels are divided into ?attack? and ?support? types, and some can be combined to build new magic (for example, joining a ?blizzard? jewel with a ?follow? jewel creates freezing guided missiles).

While a GBA isn?t required to play FFCC, having one will greatly enhance the experience?you can use it to organize jewels and exchange mail with other characters. Up to four players can join in at once, potentially making FFCC a great party game for RPG geeks. The only problem: can they deal with the new graphic style?