Hands-On: Sonic Adventure 2 Battle
The blazing blue gets a new suffix?and a whole buncha new two-player options?for his GameCube debut.
Sonic?s second Dreamcast excursion has been redubbed Sonic Adventure 2 Battle for its GameCube reincarnation?because the ?Battle?Ewill be the biggest change for Sega?s spiky, cobalt-colored avatar. While the Dreamcast version?s two-player modes were fun, they were kinda stilted by a lack of variety in level selection. The GameCube edition aims to fix that monotony problem with roughly a dozen stages for each of the two-player Racing, Hunting, and mech-battling Shooting modes; new characters like the giant robotic Chao Walker; and the option to select previously hard-to-get hidden characters, like Amy and Chaos, right from the get-go.
The still-early build of the game blazed in two-player mode (sorry, no four-player)?though apart from extra detail in the backgrounds and a lot less pop-up, thanks to the ?Cube?s increased blast processing power, the game looked nearly identical to the Dreamcast version. In fact, aside from the enhanced Chao Garden (which will enable you to schluck Chaos, eggs, and food to and from your GBA mini-garden even if you don?t own Sonic Advance), Sonic?s cerulean single-player song will remain pretty much the same.