Review: Teenage Mutant Ninja Turtles 2: Battle Nexus
From Master Splinter to Splinter Cell.
The totally tubular heroes in a half shell have returned, expanding on their predecessor while adding some key elements to the game.
The Turtles vs. Sam Fisher
When a group of hostile extraterrestrial s have abducted and imprisoned them, you must sneak your way through puzzle-ridden worlds and soar through the enemy infested skies to find your way back to Earth.
TMNT2 is no longer a simple beat-'em-up due to the new stealth abilities. While the Turtles still live in 2D on the GBA, most stages are now duo-planar. The second layer often suggests a place of hiding from guards and is sometimes used to travel to specific places. Meanwhile, you're often required to revisit certain areas time and again. Additionally, given that each Turtle is charged with his own distinct abilities, some stages require more than one Turtle to complete.
Whether your objective is to collect all the missing crystals or to go through the level the first time to retrieve your weapon and then a second to eliminate all the guards, busting baddies on foot is definitely one of the more refined and dominant modes in the game.
As you cruise through the missions, you'll eventually come across other modes, such as a side-scrolling shooter and hover-boarding challenges. The shooter is really just a cheap knock-off of Gradius minus the options and weapon expansions, while the hover-boarding action is also sadly done in a side view angle.
Tonight, I Dine on Turtle Soup
The graphics have slightly improved, though not enough to notice. Unfortunately, the same can be said about the music. There is a voice that reads the narrative during the intro, but after that, each screen contains short subtitles, which comes off as dull and boring.
While the incorporation of stealth may not be the strongest feature in TMNT2, it's probably the only change to the game worth noting. Although there are other modes for you to try, they're really not worth the time.