Review: Lunar Knights
Emerging from underneath a cardboard box, Hideo Kojima brings another action RPG to Nintendo handhelds.
The spiritual sequel to Konami's solar sensor enabled Boktai: the Sun is in Your Hand, Lunar Knights is a deep action-RPG that could have been a DS classic if it weren't for a couple of major blemishes that detract from the game's greatness.
Knight and Day
PROTIP: Aaron excels at ranged combat.
Chief among these is the lackluster character development. Most of the people you run into in the game possess flat and uninteresting personalities. It's rather strange: you think if you lived in a perpetually dark world that's been conquered by vampires, you'd have something interesting to say for yourself.
Also, the two main characters, Lucian and Aaron, fall into predictable patterns. Aaron, the solar gunslinger, is always upbeat while the dark swordsman Lucian is forever brooding. The game also features poorly written dialogue, which really detracts from the overall experience.
That said, the game itself is actually fun to play. There's a very deep combat system, a nice selection of upgradeable and hidden weapons, and an intuitively implemented touch screen control scheme; even the built-in microphone gets put to good use.
Most of your time is spent tackling dungeons and the vampires that lurk within, but thanks to a character switching system--you can swap between Aaron and Lucian as the situation demands--things rarely get stale. There are some annoying 3D shooting sequences to muddle through but for the most part, Lunar Knights is a solid action-RPG that every DS gamer should look into.
PROTIP: Use Lucian to take care of enemies in melee combat