Preview: Robocalypse
Robocalypse is the first true real-time strategy game for the Nintendo DS to utilize the touch screen to command armies of witty battle bots.
Adult-Swimmers take note. Robocalypse is right up your alley. And if wise-cracking robots aren't your thing, the exaggerated cartoon-ish destruction should suck you in. But hey, what's humor without a game behind it? Robocalypse is setting out to be a deep real-time strategy game for the Nintendo DS, something that prior DS games have done, though usually with the driest of tones. Here's the deal. Players construct their own brand of back-talking Heroic robots-whose skills can be constantly upgraded-that can drastically alter the tide of war.
It starts like Warcraft with each player entering a battle and crafting a Headquarters. There is a set amount of cash flow that can be used to do anything from throw up buildings, birth more troops and upgrade your current heroes. Once you're out of resources, things get dire, and you'll have to rely on straightforward strategy to get the job done...or perish. Most of your team's "expendable" robots are controlled automatically, so your job is to directly command your heroes by placing Action Flags on the field of battle with the DS stylus. The robots intelligently interact with the environment to find the fastest route from point A to point B, or click on an enemy robot to begin attacking. It's that simple.
Over 50 different brands of intelligently A.I. driven robots spout out hilariously digitized one-liners that accompany the wacky weapons alongside more than 17 single-player missions penned by the duo behind Spongebob Squarepants the cartoon. Two to four-player Wi-Fi rounds out Robocalypse scheduled for a spring 2008 release.