Unreal Tournament 3

Epic's seminal online shooter loses its identity, and its control scheme, on the Xbox 360.

Last year, I reviewed the PC version of Unreal Tournament III and awarded it a rather generous score (perhaps a bit too generous, hindsight being 20/20 and all). But my feelings haven't changed much since then: taken as a PC game, Unreal Tournament III is a solid sequel and a good, old-fashioned online shooter.

Played on a game console, however, Unreal Tournament III is a very different beast. The Xbox 360 version of Unreal Tournament III is a disappointment, mostly because it's not designed to be a console shooter to begin with, which means it's instantly outclassed by console-first shooters such as Halo 3, Call of Duty 4, and Gears of War. This is a shooter from an older era and, on the Xbox 360, it shows.

Fragging at Light Speed

At its core, Unreal Tournament III is a lightning-fast first-person shooter packed with weapons, vehicles, and massive environments. The reworked Campaign mode is a distraction: for Unreal Tournament III, online matches against human opponents are the draw. Deathmatch is a frantic free-for-all killing spree, and is actually one of Unreal Tournament III's more enjoyable modes due to its simplicity. Team Deathmatch ups the strategy by including assigned squads, and Capture the Flag is a team battle for control of flags. Same old, same old.

Warfare is positioned as the star of the group, and its chaotic vehicle battles play much like Onslaught from UT2004, or a huge vehicle match in Halo 3. In Warfare, two large teams battle to destroy each other's power generators using tanks, jets, and armored transports. Unfortunately, Warfare's fun factor runs both hot and cold. The massive vehicular brawls can be a rush, especially with the new War of the Worlds-inspired Darkwalker and Scavenger vehicles. But Warfare's complicated rules -- which have you teleporting and driving all over the map to link up "power nodes" and drop off "orbs" -- are too demanding and too confusing for a console shooter. If you devote time to learning all the intricacies of Warfare, and play with balanced teams over Xbox Live, this mode can be good, frantic fun. But if you've got a short attention span, Warfare is likely to perplex you rather than entertain you.

Speaking of learning curves, Unreal Tournament III's control scheme represents its single greatest flaw. When played on the PC or PS3 using a mouse and keyboard, Unreal Tournament III feels fast, ferocious, and fun. When played on the Xbox 360 using the standard controller -- the only option available -- the game feels spastic and uncoordinated, like trying to run an obstacle course with your underpants hanging around your ankles. Part of the problem is pure speed: Unreal Tournament III is a hyper-kinetic game, with characters running at 50 mph, jumping off walls, and bouncing like superballs from weapon impacts. Turbo-fast shooters, as a general rule, don't play well on console controllers, a fact exploited by slower games like Halo and Gears of War. The arsenal here is also ill-suited for console play, with few general-purpose weapons and a glut of highly specialized guns that you must constantly swap in and out. Other old-school touches, such as health and armor power-ups, seem amusingly archaic and out-of-place within the context of an Xbox 360 game. Playing Unreal Tournament III on the Xbox 360 controller, you'll gain a new appreciation for Halo, which revolutionized console shooters by stripping out the fluff and streamlining the controls. Halo was made for consoles. Unreal Tournament III was not, and here that fact is painfully clear.

Comments [112]

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gmayronne

huh.......wow, didn't see that coming. i played this on the ps3 controller and it didn't seem too bad but i DO see where a mouse and keyboard for games like this come off as "superior". back in the day i played Quake 1 with a mouse and keyboard and it was crazy fast and controlling the game with anything less was really robbing the game of its intended gameplay with lighting-quick reflexes to rely on. oh well, im sure this version "feels" no different than the ps3 version......but its nice that the ps3 version can support a keyboard and mouse......so do they not have any peripheral like that for the Xbox 360???.....i thought they DID.

slm90031

Wow! I love that Gamepro isn't afraid to show its true colors. Didn't this game come out for both the 360 and the PS3? So doesn't that mean it sucks equally on both systems? If this is true then why the wack headline? I guess there's a reason Gamepro is nobody's FIRST resource for gaming news.

AdamantiumRAGE

slm90031 Posted at: 07/07/08 at 3:09 PM PST Wow! I love that Gamepro isn't afraid to show its true colors. Didn't this game come out for both the 360 and the PS3? So doesn't that mean it sucks equally on both systems? If this is true then why the wack headline? I guess there's a reason Gamepro is nobody's FIRST resource for gaming news.
DId you even read the review?

PaganFest

@ slm90031 ps3 has mouse and keyboard support Only blind fanboys will argue at this review.

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