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Xbox 360 | Action | Halo 3

Boxart for Halo 3
Halo 3 397 screen shots
  • GRAPHICS: 4.75
  • SOUND: 5.00
  • CONTROL: 5.00
  • FUN FACTOR 5.00
  • AVG USER SCORE 4.5
  • AVG CRITIC SCORE 4.8
Winner of the GamePro Editor's Choice Award

Review: GamePro Reviews Halo 3! (Page 2 of 7)

Beauty. Eye. Beholder.

When the first peeks at Halo 3 were released, many people lamented that it looked like Halo 2 with a hi-def face lift. Well, those complaints will quickly be abolished once gamers get a look at what Bungie has done with the Xbox 360 hardware.

The first level opens in the lush jungles of Africa. Rays of light shine through the canopy with the best high-definition range (HDR) lighting that I've ever seen reflecting off each individual blade of foliage. The Arbiter is on the scene and his armor shines bright under the sunlight. The Brutes clad in their golden headdresses are also a sight to behold, majestic and regal yet deadly. The water effects in Halo 3 are also hyper-realistic, besting even the shimmering liquid found in the fantastic Bioshock. It reflects every object in the environment and reacts to every step and gunshot with realistic physics. Particle effects from plasma grenades and weapons are high-definition eye candy for graphic enthusiasts.

Granted, Halo 3 doesn't quite surpass the current benchmark of Xbox 360 visuals, Gears of War, but it definitely has its high points. Where it falters in the visual department is in the clay-like, low-resolution character models and flat geometry. Little details are missing, like Sergeant Johnson's nostrils, for instance. And Forerunner structures look blocky, like they were put together with Legos. This is especially troubling because everything else is in the game exhibits that HD luster.

Architecture 101

The rest of the game is spot-on solid, though, minus a few level-design quirks during some of the later segments in the game. I won't go into any hard details, to avoid spoiling any secrets. But compared to the outdoor environments, Halo 3's indoor structural levels are lacking in detail and large-scale battles.

But overall, Bungie really stepped it up when it came to Halo 3's level designs. For the most part, the repetitive and lengthy back-tracking segments like the Library levels in Halo 1 are gone. The jungle of Sierra 117 twists and turns in elevation, UNSC hangars are packed with objects to add a life-like feel, and cruising Tsavo Highway is one of the best moments in the game.

Halo 3 also boasts the largest scale environments I've ever seen. Dilapidated Halo rings the size of enormous space stations litter the off-roads of New Mombasa. Banshees battle UNSC Hornets high in the sky, and fights against the looming four-legged Covenant battle cruiser known as the Scarab are Shadow of the Colossus-epic.

Just cruisin'. I took this screenshot too!

Just cruisin'. I took this screenshot too!