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Xbox 360 | RPG | Mass Effect

Boxart for Mass Effect
Mass Effect 134 screen shots
  • GRAPHICS: 4.25
  • SOUND: 4.00
  • CONTROL: 3.75
  • FUN FACTOR 4.75
  • AVG USER SCORE 4.9
  • AVG CRITIC SCORE 4.8
Winner of the GamePro Editor's Choice Award

Preview: Mass Effect

When the Halo 3 high wears off, it'll be all about Mass Effect. Check out a juicy Q&A straight from BioWare!

Mass Effect is shaping up blow away Knights of the Old Republic in terms of both story and real-time action. BioWare's Casey Hudson, the project director on Mass Effect, sat down with GamePro to explain exactly why that is.

GamePro: What lessons have you learned from Knights of the Old Republic and Jade Empire? How did it help shape and help define Mass Effect?

Casey Hudson: Each game that BioWare has developed helped lay the groundwork for the titles we're working on today. It would be nearly impossible for a studio to build something like Mass Effect as their first title, so the work we're doing now really stands on the shoulders of the giant projects we've developed in the past.

There's the stuff "under the hood" such as our tools for writing thousands of lines of dialog and smoothly taking them to voice-over recording and localization into multiple languages. And then there's the experience we've built in designing rules systems, programming for console platforms, and presenting a player-controlled story through interactive cinema. Every game we've developed to this point added critical knowledge that we've been able to apply to making Mass Effect bigger and better.

Because this is the first of a planned trilogy, what aspects of this fist title will carry over to the other two?

We intend to allow players to continue straight into the next game using their character from this one. And the key decisions that you made in Mass Effect will also be reflected in aspects of the ongoing story. But to say exactly how we do this would naturally give away some major spoilers.

Continue reading the Mass Effect Q&A...