Hands-On: BioShock
The year is 1960. I'm flying home on a red-eye transatlantic flight. Packed into my coach seat I flip through my passport as I finish off the last of my burning cigarette. Turbulence gently rocks the cabin as the fasten seatbelt sign illuminates the dimly lit cabin. From behind a stewardess is calling out to me in a rather contemptuous voice.
"Sir, your tray table. Excuse me, sir. Your tray table, please," she says.
Before I can react, another powerful surge of turbulence rocks the plane and the captain quickly comes on over the intercom to inform the passengers to please stay in their seats. But suddenly, the cabin goes dark. The last thing I hear is the impact of a thousand pounds of metal smashing into the cold waters of the Atlantic.
I come to under water. Having somehow survived the initial impact, I now quickly realize my need for air and thrash my way to the surface. Amid the bright orange flames engulfing the wreckage, I spot a lighthouse in the distance. Still disoriented by the crash, I don't bother wondering why something like a lighthouse would be in the middle of the Atlantic. For now it is simply a sanctuary from what would likely have been a watery grave.
Making my way into the interior, I find an open submersible rocking with the water beneath it. With few options left I enter the pod and slowly begin to descend below. Making my way down, a recoded man's voice suddenly speaks from an intercom. He introduces himself as Andrew Ryan, a powerful industrialist and ideologue, who derided the forces of government, church, and communism as holding back the strong of society. That is why, he says, he built an oasis away from such corrupting forces; a place where greatness could be achieved without interference. With that said, an underwater skyline becomes visible through the submersible's window. Brightly lit billboards and towering buildings fill my view while the pod moves into one of many decompression chambers.
"Welcome to Rapture," the voice says.