Hands-On: Enemy Territory: Quake Wars
I can sum up my first hands-on impressions on Enemy Territories: Quake Wars with one question -- when can I play more?
The graphics are dazzling...at least, on a high-end PC
This text refers to a preview based on the PC version of the game.
Enemy Territory: Quake Wars is entering a crowded field. The post-apocalyptic online shooter market is held firmly by Battlefield 2142, and THQ's Frontlines: Fuel of War is only months away. Can ET: Quake Wars stand out amidst the crowd?
The good news is that ET: Quake Wars is a major departure for the series -- so much so that the "Quake Wars" moniker plays second fiddle to "Enemy Territories." While the major premise (alien cyborgs invading near-future Earth) is the same, the gameplay definitely isn't. In terms of feel, it has little in common with the single-player Quake games, owing a bigger influence to its formal predecessor, 2003's Wolfenstein: Enemy Territory.
First Impressions
Quake returns with an online class-based shooter
After playing ET: Quake Wars for an afternoon, I got a solid feel for the final game. The news is almost all good. You'll immediately notice that ET: Quake Wars is more thoughtful and tactical than the over-the-top Quake games, but still far more energetic than the typical Battlefield 2142 match. The Strogg's sci-fi weapons and vehicles clash nicely against the GDF's traditional firepower, especially since both sides have unique strategies and somewhat different weapons (outlined here). As a whole, the gameplay feels like a mix of Battlefield 2142 and Unreal Tournament 2004. The Battlefield influences come from the vehicle-focused open-air battles, though close-quarters combat has the fast-paced edge of UT 2004. Purists needn't worry about the game's sci-fi premise: the rail guns and hyperblasters add flavor but don't feel awkward or out of place. ET: Quake War still has one foot firmly planted in reality.
GDF forces repel a Strogg force set on destroying a rogue Slipgate device