Halo (Page 3)



Level 4: The Silent Cartographer
Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot
Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot
Halo Screenshot Halo Screenshot Halo Screenshot
Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot
When the beach is secure, get in the Warthog and head straight in the direction it's already pointed. The map room is just a short jaunt ahead in the structure pictured above. No matter what you do, you can't prevent the map room door from being locked, so return to the Warthog and continue down the beach in the same direction. Just ahead next to a wrecked Warthog, you'll find a path to the interior of the island. Leave the Warthog behind and head up the path to find the security override, then return to the map room and fight your way down to the Silent Cartographer.
Level 5: Assault on the Control Room
Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot
Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot
Halo Screenshot Halo Screenshot Halo Screenshot
As you cross the first bridge, you'll encounter enemies on both levels. A good tactic is to take the low road all the way to the other side, then surprise the enemies on the high road from behind. As you emerge outdoors into the snow, take out the turret on your left, then climb into it and use it to take out the turret across the field. Grab the rocket launcher next to the wrecked Warthog and use it to take out the Covenant hovercraft, which are called Ghosts.
Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot
Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot
Halo Screenshot Halo Screenshot Halo Screenshot
There's also an unused Ghost laying around - climb in. It's a fine way to get around quickly and unleash some serious firepower. You'll have to handle the deadly Covenant tank before you can proceed, though. Taking it out requires two rounds from a rocket launcher. When all is clear, ride the Ghost to the next area. Immediately climb into the human tank, called a Scorpion, and lay waste to the area, including the Ghosts and the Hunters. Stay in the Scorpion as long as possible as you move ahead.
Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot
Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot Halo Screenshot
Halo Screenshot Halo Screenshot Halo Screenshot
When you're forced out of the Scorpion by the gate - like barrier, you'll ascend up to an area littered with turrets, two Ghosts, and a Banshee. Immediately head to the left and take out the turret. Next, use the rocket launcher to dispose of the three aircraft. Afterwards, head inside and fight forward until you arrive at the base of the pyramid. Take out the two Hunters, then capture a Ghost or a Banshee and ride it up to the top of the pyramid. Just inside the pyramid is the control room, but you'll encounter some sizable resistance.

Comments [0]

post a comment

Post a Comment