Strategy Guide: Halo
Strategy Guide by
AIRHENDRIX |
01/09/2004 |
09:41:24 AM PST
The mesmerizing Halo easily ranks as one of the first great Xbox games, and this ProStrategy Guide will steer you through its frenzied combat and intriguing mysteries.
The mesmerizing Halo easily ranks as one of the first great Xbox games, and this ProStrategy Guide will steer you through its frenzied combat and intriguing mysteries.
SPOILER ALERT! Halo has many plot twists and surprises, and reading ahead in this ProStrategy Guide will ruin them all. You've been warned...
| Level 1: The
Pillar of Autumn |
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| Whenever
you take out one of the larger, blue Covenant (called Elites), grab its
plasma rifle - it's one of the game's better weapons. The only downside
is that you can't reload it - when its charge runs out, it's junk, so grab
a new one whenever the opportunity presents itself. |
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When you encounter
Marines engaged in combat, stop and help them out. The survivors usually
stay with you, and they often prove really useful later on. |
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Whenever you hear
the beeping that indicates your shields are getting low, retreat and take
cover until they recharge. This tactic is utterly crucial in staying healthy
throughout the game. An excellent variation on this move is retreating back
through sliding doors - the Covenant never follow you, and the closed door
blocks their fire. |
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| Level 2:
Halo |
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| When fighting
a pack of Covenant, take out the Elites first - they're deadlier than the
Covenant grunts, who you can safely ignore for short intervals. |
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Proper use of
grenades is hugely important in Halo - basically, whenever you're outnumbered,
chuck a grenade. As soon as it blows, rush in while the enemy is disoriented
and mop up. Also, the Covenant's plasma grenades are better than the human's
fragmentation grenades because they'll actually stick to an enemy, which
can prove very effective. |
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When you descend
into the area where Marines are fighting Covenant, help out your side until
the first wave is handled. Then look to the skies - a series of Covenant
dropships will send in reinforcements. Lead the charge until all is clear. |
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| To take out Jackals,
the Covenant who carry a hand - held shield, fire a short burst to get them
to duck behind their shield. Then flank them - circle to one side while
they're crouching and take them out. |
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When that battle's
over, locate the Warthog (a.k.a. a jeep) that a Marine dropship unloaded
for you and drive it into the gray cave at one end of the valley. |
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After a tricky
drive through the cave, you'll reach this area, which you can't pass through
without getting out of the Warthog. With your back to the entrance of this
area, look to your right. You'll find a passage leading up. Take out the
enemy lurking there and continue down the passage until you locate the switch
that activates the light bridge. |
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| As you emerge
from the cave, the locations to the three groups of survivors are marked
by blue lights. If you get lost, though, Cortana will eventually give you
a waypoint. |
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Rescuing the survivors
is sheerly a matter of combat, so charge in and clean out the Covenant.
Stay in your Warthog as much as possible - its mounted gun is very powerful.
Running over enemies is also a fine tactic. |
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