Review: Wallace & Gromit: Curse of the Were-Rabbit
Wallace and Gromit: Curse of the Were-Rabbit is a disjointed sandbox clone designed for 8-year olds but so difficult that the experienced gamer will be making up new swear words for anger release.
Konami snatched up the Wallace and Gromit series' license from BAM!, which did a surprising decent job with the platformy first console release, Wallace & Gromit in Project Zoo, back '03. If you missed it, here's the quick and dirty: large, puzzle-filled levels, monkeys, banana guns, and farm animals, all ripe with British wit. I'm not exactly sure where development went wrong, but this time around things are a mess. Admittedly, there are plenty of farm animals and British colloquialisms to boot, but Wallace and Gromit: Curse of the Were-Rabbit is a disjointed sandbox clone designed for 8-year olds but so difficult that the experienced gamer will be making up new swear words for anger release. And there aren't even any monkeys! What gives?
Most in-game missions revolve around the concept of chasing wily rabbits down sewer holes and into vacuum cleaner guns. But hold the presses-there are coins to collect, too! After only a few tasks, the game's control problems rear their ugly heads, and what's worse is that all the smart, sophisticated humor that gives the Claymation series its charm is noticeably absent here, sans the occasional Wallace bumble.
KEY MOMENT: Realizing that you hate animated rabbits even more than real ones.