Review: Azurik: Rise of Perathia
Pong Sifu gives the skinny on Microsoft?s exploration/adventure title, Azurik: Rise of Perathia.
Azurik: Rise of Perathia is a third-person adventure game with heavy exploration elements ? la Soul Reaver 2. As the cerulean-hued titular character, your quest is to harness the powers of the four elements (earth, air, fire, and water) to use against insectile enemies while locating mystical discs that have been scattered throughout Perathia by the Guardian of Death. Azurik is strictly ?by the numbers? with polished?though a bit too jerky?visuals, decent control, and a predictably heroic score. Azurik?s elemental realms, however, are creatively rendered and randomly branch off of one another, enabling you to roam freely between them. The main problem is that you will roam freely to the point that you?ll wander around, trying to figure out what to do for much of the game because your goals are not laid out in a clear and linear direction. Not that Azurik is bad, it?s just a bit too generic and meandering. Xbox owners who crave a more magical experience may be better off picking up NightCaster instead.