The GamePro 20

GamePro interviews the 20 most influential people in gaming from 1989 to 2009.

What's GP 20?

In honor of GamePro's 20th anniversary, we're celebrating the best games, game developers, and highlights in the history of gaming.

Check back frequently for updates!


    • GamePro Turns 20!

    • The 5 Best Covers Ever

    • The 5 Worst Covers Ever

    • The First Issue

    • Revealing Soon

    • Revealing Soon


GamePro Turns 20!

The only constant in this industry is that it's always changing. Twenty years after it launched, GamePro is one of the few constants the industry can rely on. But the magazine (and website) have also undergone massive changes over its two decades, going from a garage operation run by a game executive and his sister-and-law to one of the most prestigious publications in the entire industry. How about we take a moment to reflect on the past 248 issues before plunging forward again?-Kevin Gifford

1989

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The only constant in this industry is that it's always changing. Twenty years after it launched, GamePro is one of the few constants the industry can rely on. But the magazine (and website) have also undergone massive changes over its two decades, going from a garage operation run by a game executive and his sister-and-law to one of the most prestigious publications in the entire industry. How about we take a moment to reflect on the past 248 issues before plunging forward again?-Kevin Gifford

Patrick Ferrell, an executive at Nintendo third party publisher Tengen (you know, the one that made NES games with black cartridges), leaves his job to publish the first issue of GamePro out of his garage in Redwood City, CA. His sister-in-law LeeAnne McDermott serves as the first editor-inchief. The premiere issue was mainly distributed through Toys 'R' Us stores; Ferrell sold the mag to IDG Communications a few months later for its big bimonthly newsstand launch. PC World writer Wes Nihei was the first staffer they hired; he wound up sticking around for the next decade and a half. "Looking back, we can be generous and say that first issue was raw," he says. "A slab of maguro tuna before it's sliced into sashimi."


1990

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It's a tumultuous time for video games-the 8-bit NES is still king (this was back when gamers cared about things like "bits"), but NEC's TurboGrafx-16 and the white-hot Sega Genesis are threatening to break the market open completely. GamePro, already selling over 100,000 copies a month, responds by ballooning in size, covering everything from the Atari 7800 to the latest in arcade machines, and generally kicking ass. It's 1990, and in one of those fateful moments that can define a magazine for the rest of its existence, GamePro introduces a happy-face-oriented rating scale for its reviews. In fact, the "smiley scale" remains so iconic that ill-informed forum trolls often think GamePro still uses it. PROTIP: we dropped smiley scores over five years ago!


1991

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The SNES finally gets released in America in September, but the hottest Japanese games just aren't getting translated into English fast enough! Responding to reader demand, GamePro launches new mags devoted to 16-bit consoles and the suddenly very crowded handheld market. Console gaming was all about Japan at this point, and the GP of this era are filled with coverage of games months out of U.S. release and ads for 1-900 game-news hotlines and Japanese importers, some of which had their advertising revoked after ripping off readers.


1992

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Street Fighter II, Street Fighter II, and more Street Fighter II-that sums up 1992 in GP-land. Capcom's arcade sensation dominates the letters and strategy-guide sections of every issue, with hopeful readers crying for info on the million-selling Super Nintendo port and the GamePros responding with codes to unlock boss characters and other extras. That, and Sega's Sonic the Hedgehog, were the two console wunderkinds in what was otherwise a disappointing year, with the Sega CD add-on proving to be a useless space-age gadget (yeah, we gave Sewer Shark a perfect score, we're sorry) and our constant rumormongering over Sony and Nintendo's SNES CD-ROM attachment amounting to jack squat...even though it very nearly happened.

The 5 Best GamePro Covers Ever

It wasn't easy. Out of nearly 250 issues, we've handpicked the best covers to grace GamePro magazine from 1989 to 2009. Read on to see what issues make the list of GamePro's greatest.

5 - X-Men: Mutant Academy (July 2000)

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Whenever former creative director Francis Mao (who bounced around the comic industry throughout the '80s before joining GamePro in 1989) drew a cover, the results were immediately identifiable. This one's probably the best out of his fighting game-heavy portfolio.


4 - Halo 2009 (February 2009)

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Sometimes, all it takes is a nice bit of art design to take an old subject and make it seem mesmerizing all over again. Who would've guessed in early 2001 that a green space marine could be so photogenic?



The 5 Worst GamePro Covers Ever

MY EYES! In twenty years of operation, we're bound to make a few mistakes. We'll be honest--these crusty GamePro Magazine covers even make us cringe. Read on to witness the ugliest covers we've ever put out.

5 - NFL Blitz (September 1998)

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The three golden rules of game magazine cover design: 1. Don't put a sports game on the cover. 2. Don't put a bad 3D render on the cover. 3. If you absolutely must break Rules 1 and 2, at least make sure the athletes' skin isn't shinier than a disco ball.


4 - Castlevania: Symphony of the Night (September 1997)

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We apologize for the cheesy Photoshop "glow" filter placed around every single piece of character art on this cover. Photoshop was pretty novel and fancy back then. Luckily, Castlevania still became a hit despite our treatment. Whew.



The First Issue of GamePro Magazine

Experience GamePro's roots with the May 1989 original issue of GamePro magazine, posted in its entirety for the first time only on GamePro.com!

Oh boy. Has it been twenty years already? Flip through the viking, football player, and eye-patched commando-covered premiere issue of GamePro magazine, and it'll hit you like a ton of bricks how drastically GamePro has changed over the last twenty years, visually, editorially, and otherwise.

And while GamePro today doesn't much resemble the Bill & Ted 80s aesthetic of the old school days of GP, we're still proud of our roots. So, without further ado, here is the first issue of GamePro.

*Yellowed pages and wrinkled edges add to your nostalgic trip back to 1989 and should not be held against us.

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More To come

Don't worry! There are plenty more exciting features, developer interviews, behind-the-scenes photos, and original videos on the way that we're revealing over the next two months. Check back soon for constant updates so you don't miss out on any of our GamePro 20th anniversary content.

More To come

Don't worry! There are plenty more exciting features, developer interviews, behind-the-scenes photos, and original videos on the way that we're revealing over the next two months. Check back soon for constant updates so you don't miss out on any of our GamePro 20th anniversary content.