GamePro Labs Developer Profile

TryCatchGames

Developer Bio

Try Catch Games is an independent game studio based in Minneapolis, Minnesota. Formed in September of 2008, TCG (that's what we go by for those in the know) is led by Studio Head Nate Pacyga with over 10 employees working to make TCG the premier independent game studio in the region. Try Catch Games is made up of industry professionals with expe...

TryCatchGames's Blog

Funtoxication and Monkey Madness

Try Catch Games in partnership with North Loop Media, will be releasing Funtoxication and Monkey Madness for the iPhone and iTouch by the end of July for 99 cents each. Try Catch Games was brought on not only to concept but also to develop the application for iPhone and Flash. On top of this we developed two separate websites for both applications, which can be found at: www.funtoxication.com and www.monkeymadnessapp.com

We plan on releasing the Flash version to portals as a promotional tool, this is a proven technique to increase sales for iPhone apps. Check out the above links and let us know what you think!

Don't get ahead of yourself

Making games is hard work. It takes planning, creativity, code, sound and lots of ambition but most of all it takes money. Unless you have rich relatives that give you a big chunk of money because they believe in your game as much as you do, you have to find work on top of your passion game.

All of us at TCG are experienced in taking on freelance work. However, we want to do games under the TCG banner. By working with other indie/casual game shops we have been doing just that. Along with all this client work we are developing Moonlight Lament and we are going to take our time with it. With no real set deadline, it will get done when its ready. With that said, we won't be lazy with it. We just realize the beast we are creating.

Even though this will be a Flash game first we will release this for XNA as well. With the Flash version we are still figuring out how we will make money with it. I will tell you this, we won't be using much, if any, advertising. Its absolute crap for making money right now.

Read more of TryCatchGames's Blogs ››